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			trueOdomet
			...
			evenlySpac
		
	
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						07204a476e
	
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						5662142274
	
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						83049815db
	
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										210
									
								
								index.html
									
									
									
									
									
								
							
							
						
						
									
										210
									
								
								index.html
									
									
									
									
									
								
							@ -14,94 +14,6 @@
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		||||
        <p>Interactive simulation of a swerve drive robot with configurable size, speeds, and number of wheels</p>
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		||||
    </header>
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		||||
    <main>
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		||||
        <section class="visualization-canvas">
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		||||
            <h2>Robot Visualization</h2>
 | 
			
		||||
            <canvas id="swerve-canvas" width="800" height="800"></canvas>
 | 
			
		||||
        </section>
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		||||
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		||||
        <section class="control-panel">
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		||||
            <h2>Drive Controls</h2>
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		||||
 | 
			
		||||
            <fieldset>
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		||||
                <legend>Translation & Rotation</legend>
 | 
			
		||||
 | 
			
		||||
                <div class="control-group">
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		||||
                    <label for="vy-slider">Move Forward/Backward (pixels/s)</label>
 | 
			
		||||
                    <input type="range" id="vy-slider" min="-300" max="300" step="10" value="0">
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		||||
                    <output id="vy-value">0</output>
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		||||
                </div>
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		||||
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		||||
                <div class="control-group">
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		||||
                    <label for="vx-slider">Strafe Left/Right (pixels/s)</label>
 | 
			
		||||
                    <input type="range" id="vx-slider" min="-300" max="300" step="10" value="0">
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		||||
                    <output id="vx-value">0</output>
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		||||
                </div>
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		||||
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		||||
                <div class="control-group">
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		||||
                    <label for="omega-slider">Rotation (rad/s)</label>
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		||||
                    <input type="range" id="omega-slider" min="-3" max="3" step="0.1" value="0">
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		||||
                    <output id="omega-value">0</output>
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		||||
                </div>
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		||||
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		||||
                <button id="reset-btn" type="button">Reset Controls</button>
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		||||
            </fieldset>
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		||||
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		||||
            <fieldset>
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		||||
                <legend>Performance Limits</legend>
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		||||
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		||||
                <div class="control-group">
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		||||
                    <label for="max-speed-slider">Max Module Speed (pixels/s)</label>
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		||||
                    <input type="range" id="max-speed-slider" min="200" max="1000" step="10" value="400">
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		||||
                    <output id="max-speed-value">0</output>
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		||||
                </div>
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		||||
            </fieldset>
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		||||
        </section>
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		||||
        <section class="config-panel">
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		||||
            <h2>Robot Configuration</h2>
 | 
			
		||||
            <fieldset>
 | 
			
		||||
                <legend>Quick Presets</legend>
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		||||
                <div class="preset-buttons">
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		||||
                    <button id="preset-2wheel" type="button">2-Wheel</button>
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		||||
                    <button id="preset-3wheel" type="button">3-Wheel Triangle</button>
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		||||
                    <button id="preset-4wheel" type="button">4-Wheel Square</button>
 | 
			
		||||
                    <button id="preset-4rect" type="button">4-Wheel Rectangle</button>
 | 
			
		||||
                    <button id="preset-6wheel" type="button">6-Wheel Hexagon</button>
 | 
			
		||||
                    <button id="preset-8wheel" type="button">8-Wheel Octagon</button>
 | 
			
		||||
                    <button id="preset-8square" type="button">8-Wheel Square</button>
 | 
			
		||||
                    <button id="preset-12hex" type="button">12-Wheel Hexagon</button>
 | 
			
		||||
                    <button id="preset-16oct" type="button">16-Wheel Octogon</button>
 | 
			
		||||
                </div>
 | 
			
		||||
            </fieldset>
 | 
			
		||||
            <fieldset>
 | 
			
		||||
                <legend>Custom Configuration</legend>
 | 
			
		||||
 | 
			
		||||
                <div class="control-group">
 | 
			
		||||
                    <label for="module-count">Number of Modules</label>
 | 
			
		||||
                    <input type="number" id="module-count" min="2" max="12" value="4" step="1">
 | 
			
		||||
                </div>
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		||||
 | 
			
		||||
                <button id="generate-inputs-btn" type="button">Generate Position Inputs</button>
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		||||
                <button id="delete-inputs-btn" type="button">Remove Position Inputs</button>
 | 
			
		||||
 | 
			
		||||
                <div id="module-position-inputs" class="position-inputs">
 | 
			
		||||
                    <!-- Dynamically generated position inputs will appear here -->
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		||||
                </div>
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		||||
 | 
			
		||||
                <button id="apply-custom-btn" type="button" style="display: none;">Apply Custom Configuration</button>
 | 
			
		||||
            </fieldset>
 | 
			
		||||
        </section>
 | 
			
		||||
        <section class="module-states">
 | 
			
		||||
            <h2>Module States</h2>
 | 
			
		||||
            <div id="current-config-info" class="config-info">
 | 
			
		||||
                Current Configuration: <strong id="config-name">4-Wheel Rectangle</strong>
 | 
			
		||||
                (<span id="module-count-display">4</span> modules)
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		||||
                <br>
 | 
			
		||||
                Gyro Heading: <strong id="gyro-heading-display">0.0°</strong>
 | 
			
		||||
            </div>
 | 
			
		||||
            <div class="module-grid" id="module-grid">
 | 
			
		||||
                <!-- Dynamically generated module data will appear here -->
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		||||
            </div>
 | 
			
		||||
        </section>
 | 
			
		||||
        <section class="documentation">
 | 
			
		||||
            <h2>About This Project</h2>
 | 
			
		||||
            <details>
 | 
			
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@ -275,6 +187,128 @@ if scale < 1:
 | 
			
		||||
                </div>
 | 
			
		||||
            </details>
 | 
			
		||||
        </section>
 | 
			
		||||
        <section class="visualization-canvas">
 | 
			
		||||
            <h2>Robot Visualization</h2>
 | 
			
		||||
            <canvas id="swerve-canvas" width="800" height="800"></canvas>
 | 
			
		||||
        </section>
 | 
			
		||||
 | 
			
		||||
        <section class="control-panel">
 | 
			
		||||
            <h2>Drive Controls</h2>
 | 
			
		||||
 | 
			
		||||
            <fieldset>
 | 
			
		||||
                <legend>Translation & Rotation</legend>
 | 
			
		||||
 | 
			
		||||
                <div class="control-group">
 | 
			
		||||
                    <button id="control-mode-toggle" type="button">Switch to Keyboard Controls (WASD + QE)</button>
 | 
			
		||||
                </div>
 | 
			
		||||
 | 
			
		||||
                <div id="slider-controls">
 | 
			
		||||
                    <div class="control-group">
 | 
			
		||||
                        <label for="vy-slider">Move Forward/Backward (pixels/s)</label>
 | 
			
		||||
                        <input type="range" id="vy-slider" min="-300" max="300" step="10" value="0">
 | 
			
		||||
                        <output id="vy-value">0</output>
 | 
			
		||||
                    </div>
 | 
			
		||||
 | 
			
		||||
                    <div class="control-group">
 | 
			
		||||
                        <label for="vx-slider">Strafe Left/Right (pixels/s)</label>
 | 
			
		||||
                        <input type="range" id="vx-slider" min="-300" max="300" step="10" value="0">
 | 
			
		||||
                        <output id="vx-value">0</output>
 | 
			
		||||
                    </div>
 | 
			
		||||
 | 
			
		||||
                    <div class="control-group">
 | 
			
		||||
                        <label for="omega-slider">Rotation (rad/s)</label>
 | 
			
		||||
                        <input type="range" id="omega-slider" min="-3" max="3" step="0.1" value="0">
 | 
			
		||||
                        <output id="omega-value">0</output>
 | 
			
		||||
                    </div>
 | 
			
		||||
 | 
			
		||||
                    <button id="reset-btn" type="button">Reset Controls</button>
 | 
			
		||||
                </div>
 | 
			
		||||
 | 
			
		||||
                <div id="keyboard-controls" style="display: none;">
 | 
			
		||||
                    <div class="control-group">
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		||||
                        <label for="keyboard-max-speed">Max Speed (pixels/s)</label>
 | 
			
		||||
                        <input type="range" id="keyboard-max-speed" min="50" max="300" step="10" value="150">
 | 
			
		||||
                        <output id="keyboard-max-speed-value">150</output>
 | 
			
		||||
                    </div>
 | 
			
		||||
 | 
			
		||||
                    <div class="control-group">
 | 
			
		||||
                        <label for="keyboard-max-rotation">Max Rotation (rad/s)</label>
 | 
			
		||||
                        <input type="range" id="keyboard-max-rotation" min="0.5" max="3" step="0.1" value="1.5">
 | 
			
		||||
                        <output id="keyboard-max-rotation-value">1.5</output>
 | 
			
		||||
                    </div>
 | 
			
		||||
 | 
			
		||||
                    <div class="keyboard-instructions">
 | 
			
		||||
                        <h4>Keyboard Controls:</h4>
 | 
			
		||||
                        <ul>
 | 
			
		||||
                            <li><strong>W:</strong> Move Forward</li>
 | 
			
		||||
                            <li><strong>A:</strong> Strafe Left</li>
 | 
			
		||||
                            <li><strong>S:</strong> Move Backward</li>
 | 
			
		||||
                            <li><strong>D:</strong> Strafe Right</li>
 | 
			
		||||
                            <li><strong>Q:</strong> Rotate Counter-Clockwise</li>
 | 
			
		||||
                            <li><strong>E:</strong> Rotate Clockwise</li>
 | 
			
		||||
                        </ul>
 | 
			
		||||
                        <p><em>Click on the canvas area to focus for keyboard input</em></p>
 | 
			
		||||
                    </div>
 | 
			
		||||
                </div>
 | 
			
		||||
            </fieldset>
 | 
			
		||||
 | 
			
		||||
            <fieldset>
 | 
			
		||||
                <legend>Performance Limits</legend>
 | 
			
		||||
 | 
			
		||||
                <div class="control-group">
 | 
			
		||||
                    <label for="max-speed-slider">Max Module Speed (pixels/s)</label>
 | 
			
		||||
                    <input type="range" id="max-speed-slider" min="200" max="1000" step="10" value="400">
 | 
			
		||||
                    <output id="max-speed-value">0</output>
 | 
			
		||||
                </div>
 | 
			
		||||
            </fieldset>
 | 
			
		||||
        </section>
 | 
			
		||||
        <section class="config-panel">
 | 
			
		||||
            <h2>Robot Configuration</h2>
 | 
			
		||||
            <fieldset>
 | 
			
		||||
                <legend>Quick Presets</legend>
 | 
			
		||||
                <div class="preset-buttons">
 | 
			
		||||
                    <button id="preset-2wheel" type="button">2-Wheel</button>
 | 
			
		||||
                    <button id="preset-3wheel" type="button">3-Wheel Triangle</button>
 | 
			
		||||
                    <button id="preset-4wheel" type="button">4-Wheel Square</button>
 | 
			
		||||
                    <button id="preset-4rect" type="button">4-Wheel Rectangle</button>
 | 
			
		||||
                    <button id="preset-6wheel" type="button">6-Wheel Hexagon</button>
 | 
			
		||||
                    <button id="preset-8wheel" type="button">8-Wheel Octagon</button>
 | 
			
		||||
                    <button id="preset-8square" type="button">8-Wheel Square</button>
 | 
			
		||||
                    <button id="preset-12hex" type="button">12-Wheel Hexagon</button>
 | 
			
		||||
                    <button id="preset-16oct" type="button">16-Wheel Octogon</button>
 | 
			
		||||
                </div>
 | 
			
		||||
            </fieldset>
 | 
			
		||||
            <fieldset>
 | 
			
		||||
                <legend>Custom Configuration</legend>
 | 
			
		||||
 | 
			
		||||
                <div class="control-group">
 | 
			
		||||
                    <label for="module-count">Number of Modules</label>
 | 
			
		||||
                    <input type="number" id="module-count" min="2" max="64" value="4" step="1">
 | 
			
		||||
                </div>
 | 
			
		||||
 | 
			
		||||
                <button id="generate-inputs-btn" type="button">Generate Position Inputs</button>
 | 
			
		||||
                <button id="delete-inputs-btn" type="button">Remove Position Inputs</button>
 | 
			
		||||
 | 
			
		||||
                <div id="module-position-inputs" class="position-inputs">
 | 
			
		||||
                    <!-- Dynamically generated position inputs will appear here -->
 | 
			
		||||
                </div>
 | 
			
		||||
 | 
			
		||||
                <button id="apply-custom-btn" type="button" style="display: none;">Apply Custom Configuration</button>
 | 
			
		||||
            </fieldset>
 | 
			
		||||
        </section>
 | 
			
		||||
        <section class="module-states">
 | 
			
		||||
            <h2>Module States</h2>
 | 
			
		||||
            <div id="current-config-info" class="config-info">
 | 
			
		||||
                Current Configuration: <strong id="config-name">4-Wheel Rectangle</strong>
 | 
			
		||||
                (<span id="module-count-display">4</span> modules)
 | 
			
		||||
                <br>
 | 
			
		||||
                Gyro Heading: <strong id="gyro-heading-display">0.0°</strong>
 | 
			
		||||
            </div>
 | 
			
		||||
            <div class="module-grid" id="module-grid">
 | 
			
		||||
                <!-- Dynamically generated module data will appear here -->
 | 
			
		||||
            </div>
 | 
			
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        </section>
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		||||
 | 
			
		||||
    </main>
 | 
			
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 | 
			
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    <script type="module" src="vendor/lucio/graham-scan.mjs"></script>
 | 
			
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 | 
			
		||||
							
								
								
									
										213
									
								
								script.js
									
									
									
									
									
								
							
							
						
						
									
										213
									
								
								script.js
									
									
									
									
									
								
							@ -288,6 +288,15 @@ const generateInputsBtn = document.getElementById('generate-inputs-btn');
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const clearInputsBtn = document.getElementById('delete-inputs-btn');
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const applyCustomBtn = document.getElementById('apply-custom-btn');
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// Get control mode elements
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const controlModeToggle = document.getElementById('control-mode-toggle');
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const sliderControls = document.getElementById('slider-controls');
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		||||
const keyboardControls = document.getElementById('keyboard-controls');
 | 
			
		||||
const keyboardMaxSpeed = document.getElementById('keyboard-max-speed');
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		||||
const keyboardMaxSpeedOutput = document.getElementById('keyboard-max-speed-value');
 | 
			
		||||
const keyboardMaxRotation = document.getElementById('keyboard-max-rotation');
 | 
			
		||||
const keyboardMaxRotationOutput = document.getElementById('keyboard-max-rotation-value');
 | 
			
		||||
 | 
			
		||||
// Preset buttons
 | 
			
		||||
const preset2WheelBtn = document.getElementById('preset-2wheel');
 | 
			
		||||
const preset3WheelBtn = document.getElementById('preset-3wheel');
 | 
			
		||||
@ -301,6 +310,29 @@ const preset16OctBtn = document.getElementById('preset-16oct');
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* END DOM VARIABLES
 | 
			
		||||
* BEGIN CONTROL MODE AND INPUT DEVICE VARIABLES
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
// Control mode state
 | 
			
		||||
let isManualInputMode = false; // true = keyboard/gamepad mode, false = slider mode
 | 
			
		||||
 | 
			
		||||
// Keyboard state tracking
 | 
			
		||||
const keyState = {
 | 
			
		||||
    w: false,  // Forward
 | 
			
		||||
    a: false,  // Left
 | 
			
		||||
    s: false,  // Backward
 | 
			
		||||
    d: false,  // Right
 | 
			
		||||
    q: false,  // Counter-clockwise
 | 
			
		||||
    e: false   // Clockwise
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Current manual input velocities (from keyboard or gamepad)
 | 
			
		||||
let manualInputVelX = 0;
 | 
			
		||||
let manualInputVelY = 0;
 | 
			
		||||
let manualInputOmega = 0;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
* END CONTROL MODE AND INPUT DEVICE VARIABLES
 | 
			
		||||
* BEGIN LISTENER CODE
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
@ -319,6 +351,93 @@ resetBtn.addEventListener('click', (e) => {
 | 
			
		||||
    omegaOutput.textContent = parseFloat(omegaSlider.value);
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
// Keyboard control sliders
 | 
			
		||||
keyboardMaxSpeed.addEventListener('input', (e) => {
 | 
			
		||||
    keyboardMaxSpeedOutput.textContent = parseFloat(e.target.value);
 | 
			
		||||
});
 | 
			
		||||
keyboardMaxSpeedOutput.textContent = parseFloat(keyboardMaxSpeed.value);
 | 
			
		||||
 | 
			
		||||
keyboardMaxRotation.addEventListener('input', (e) => {
 | 
			
		||||
    keyboardMaxRotationOutput.textContent = parseFloat(e.target.value);
 | 
			
		||||
});
 | 
			
		||||
keyboardMaxRotationOutput.textContent = parseFloat(keyboardMaxRotation.value);
 | 
			
		||||
 | 
			
		||||
// Control mode toggle
 | 
			
		||||
controlModeToggle.addEventListener('click', () => {
 | 
			
		||||
    isManualInputMode = !isManualInputMode;
 | 
			
		||||
 | 
			
		||||
    if (isManualInputMode) {
 | 
			
		||||
        // Switch to manual input mode (keyboard/gamepad)
 | 
			
		||||
        sliderControls.style.display = 'none';
 | 
			
		||||
        keyboardControls.style.display = 'block';
 | 
			
		||||
        controlModeToggle.textContent = 'Switch to Slider Controls';
 | 
			
		||||
 | 
			
		||||
        // Reset slider values when switching to manual input
 | 
			
		||||
        vxSlider.value = 0;
 | 
			
		||||
        vySlider.value = 0;
 | 
			
		||||
        omegaSlider.value = 0;
 | 
			
		||||
        vxOutput.textContent = '0';
 | 
			
		||||
        vyOutput.textContent = '0';
 | 
			
		||||
        omegaOutput.textContent = '0';
 | 
			
		||||
    } else {
 | 
			
		||||
        // Switch to slider mode
 | 
			
		||||
        sliderControls.style.display = 'block';
 | 
			
		||||
        keyboardControls.style.display = 'none';
 | 
			
		||||
        controlModeToggle.textContent = 'Switch to Keyboard Controls (WASD + QE)';
 | 
			
		||||
 | 
			
		||||
        // Reset manual input state
 | 
			
		||||
        Object.keys(keyState).forEach(key => keyState[key] = false);
 | 
			
		||||
        manualInputVelX = 0;
 | 
			
		||||
        manualInputVelY = 0;
 | 
			
		||||
        manualInputOmega = 0;
 | 
			
		||||
    }
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
// Keyboard event listeners
 | 
			
		||||
document.addEventListener('keydown', (e) => {
 | 
			
		||||
    if (!isManualInputMode) return;
 | 
			
		||||
 | 
			
		||||
    const key = e.key.toLowerCase();
 | 
			
		||||
    if (key in keyState) {
 | 
			
		||||
        keyState[key] = true;
 | 
			
		||||
        e.preventDefault();
 | 
			
		||||
        updateManualInputVelocities();
 | 
			
		||||
    }
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
document.addEventListener('keyup', (e) => {
 | 
			
		||||
    if (!isManualInputMode) return;
 | 
			
		||||
 | 
			
		||||
    const key = e.key.toLowerCase();
 | 
			
		||||
    if (key in keyState) {
 | 
			
		||||
        keyState[key] = false;
 | 
			
		||||
        e.preventDefault();
 | 
			
		||||
        updateManualInputVelocities();
 | 
			
		||||
    }
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
// Function to update velocities based on manual input devices (keyboard/gamepad)
 | 
			
		||||
function updateManualInputVelocities() {
 | 
			
		||||
    const maxSpeed = parseFloat(keyboardMaxSpeed.value);
 | 
			
		||||
    const maxRotation = parseFloat(keyboardMaxRotation.value);
 | 
			
		||||
 | 
			
		||||
    // Calculate translation velocities from keyboard input
 | 
			
		||||
    manualInputVelX = 0;
 | 
			
		||||
    manualInputVelY = 0;
 | 
			
		||||
 | 
			
		||||
    if (keyState.d) manualInputVelX += maxSpeed;  // Right
 | 
			
		||||
    if (keyState.a) manualInputVelX -= maxSpeed;  // Left
 | 
			
		||||
    if (keyState.w) manualInputVelY += maxSpeed;  // Forward  
 | 
			
		||||
    if (keyState.s) manualInputVelY -= maxSpeed;  // Backward
 | 
			
		||||
 | 
			
		||||
    // Calculate rotation velocity from keyboard input
 | 
			
		||||
    manualInputOmega = 0;
 | 
			
		||||
    if (keyState.e) manualInputOmega += maxRotation;  // Clockwise
 | 
			
		||||
    if (keyState.q) manualInputOmega -= maxRotation;  // Counter-clockwise
 | 
			
		||||
 | 
			
		||||
    // TODO: Add gamepad input processing here
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Preset button event listeners
 | 
			
		||||
preset2WheelBtn.addEventListener('click', () => {
 | 
			
		||||
    const positions = PresetConfigs.twoWheel(robotSize);
 | 
			
		||||
@ -397,8 +516,8 @@ preset16OctBtn.addEventListener('click', () => {
 | 
			
		||||
generateInputsBtn.addEventListener('click', () => {
 | 
			
		||||
    const count = parseInt(moduleCountInput.value);
 | 
			
		||||
 | 
			
		||||
    if (isNaN(count) || count < 2) {
 | 
			
		||||
        alert('Please enter a valid number of modules above or equal to 2.');
 | 
			
		||||
    if (isNaN(count) || count < 2 || count > 64) {
 | 
			
		||||
        alert('Please enter a valid number of modules between 2 and 64.');
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    generateModuleInputs(count);
 | 
			
		||||
@ -438,11 +557,67 @@ applyCustomBtn.addEventListener('click', () => {
 | 
			
		||||
* BEGIN DYNAMIC DOM FUNCTIONS
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
// Function to calculate evenly spaced module positions in circular layers
 | 
			
		||||
function calculateModulePositions(count) {
 | 
			
		||||
    if (count <= 0) return [];
 | 
			
		||||
 | 
			
		||||
    const baseRadius = 50; // Base radius for the first layer
 | 
			
		||||
    const positions = [];
 | 
			
		||||
    let remainingModules = count;
 | 
			
		||||
    let numberOfLayers = Math.ceil(count / 6);
 | 
			
		||||
    let modulesPerLayer = Math.ceil(count / numberOfLayers);
 | 
			
		||||
    let angleOffset = 0;
 | 
			
		||||
    let currentLayer = 0;
 | 
			
		||||
    let moduleIndex = 0;
 | 
			
		||||
 | 
			
		||||
    while (remainingModules > 0) {
 | 
			
		||||
        // Determine modules for this layer
 | 
			
		||||
        let modulesInThisLayer;
 | 
			
		||||
 | 
			
		||||
        if (remainingModules <= modulesPerLayer) {
 | 
			
		||||
            // Last layer gets all remaining modules
 | 
			
		||||
            modulesInThisLayer = remainingModules;
 | 
			
		||||
        } else {
 | 
			
		||||
            // All other layers: try to distribute evenly with max modulesPerLayer
 | 
			
		||||
            const remainingLayers = Math.ceil(remainingModules / modulesPerLayer);
 | 
			
		||||
            modulesInThisLayer = Math.min(modulesPerLayer, Math.ceil(remainingModules / remainingLayers));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Calculate radius for this layer
 | 
			
		||||
        const radius = currentLayer === 0 ? baseRadius : baseRadius * (1 + currentLayer * 0.75);
 | 
			
		||||
 | 
			
		||||
        // Calculate positions for modules in this layer
 | 
			
		||||
        for (let i = 0; i < modulesInThisLayer; i++) {
 | 
			
		||||
            const angle = (angleOffset + 2 * Math.PI * i) / modulesInThisLayer;
 | 
			
		||||
            const x = Math.round(radius * Math.cos(angle));
 | 
			
		||||
            const y = Math.round(radius * Math.sin(angle));
 | 
			
		||||
 | 
			
		||||
            positions.push({
 | 
			
		||||
                x: x,
 | 
			
		||||
                y: y,
 | 
			
		||||
                name: `Layer ${currentLayer + 1} Module ${(moduleIndex % modulesPerLayer) + 1}`
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            moduleIndex++;
 | 
			
		||||
        }
 | 
			
		||||
        angleOffset += Math.PI;
 | 
			
		||||
 | 
			
		||||
        remainingModules -= modulesInThisLayer;
 | 
			
		||||
        currentLayer++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return positions;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function generateModuleInputs(count) {
 | 
			
		||||
    const container = document.getElementById('module-position-inputs');
 | 
			
		||||
    container.innerHTML = ''; // Clear existing inputs
 | 
			
		||||
 | 
			
		||||
    // Calculate evenly spaced positions
 | 
			
		||||
    const positions = calculateModulePositions(count);
 | 
			
		||||
 | 
			
		||||
    for (let i = 0; i < count; i++) {
 | 
			
		||||
        const position = positions[i];
 | 
			
		||||
        const moduleFieldset = document.createElement('fieldset');
 | 
			
		||||
        moduleFieldset.className = 'module-input-group';
 | 
			
		||||
        moduleFieldset.innerHTML = `
 | 
			
		||||
@ -450,15 +625,15 @@ function generateModuleInputs(count) {
 | 
			
		||||
 | 
			
		||||
        <div class="control-group">
 | 
			
		||||
            <label for="module-${i}-name">Module Name</label>
 | 
			
		||||
            <input type="text" id="module-${i}-name" value="Module ${i + 1}" required>
 | 
			
		||||
            <input type="text" id="module-${i}-name" value="${position.name}" required>
 | 
			
		||||
        </div>
 | 
			
		||||
        <div class="control-group">
 | 
			
		||||
            <label for="module-${i}-x">X Position (pixels)</label>
 | 
			
		||||
            <input type="number" id="module-${i}-x" step="1" value="0" required>
 | 
			
		||||
            <input type="number" id="module-${i}-x" step="1" value="${position.x}" required>
 | 
			
		||||
        </div>
 | 
			
		||||
        <div class="control-group">
 | 
			
		||||
            <label for="module-${i}-y">Y Position (pixels)</label>
 | 
			
		||||
            <input type="number" id="module-${i}-y" step="0.1" value="0" required>
 | 
			
		||||
            <input type="number" id="module-${i}-y" step="0.1" value="${position.y}" required>
 | 
			
		||||
        </div>
 | 
			
		||||
        `;
 | 
			
		||||
        container.appendChild(moduleFieldset);
 | 
			
		||||
@ -652,10 +827,16 @@ function animate() {
 | 
			
		||||
    ctx.save();
 | 
			
		||||
    ctx.translate(canvas.width / 2, canvas.height / 2);
 | 
			
		||||
 | 
			
		||||
    // Update speeds based on sliders
 | 
			
		||||
    xSpeed = parseFloat(vxSlider.value);
 | 
			
		||||
    ySpeed = -parseFloat(vySlider.value);
 | 
			
		||||
    turnSpeed = parseFloat(omegaSlider.value);
 | 
			
		||||
    // Update speeds based on control mode
 | 
			
		||||
    if (isManualInputMode) {
 | 
			
		||||
        xSpeed = manualInputVelX;
 | 
			
		||||
        ySpeed = -manualInputVelY; // Negative because canvas Y axis is inverted
 | 
			
		||||
        turnSpeed = manualInputOmega;
 | 
			
		||||
    } else {
 | 
			
		||||
        xSpeed = parseFloat(vxSlider.value);
 | 
			
		||||
        ySpeed = -parseFloat(vySlider.value);
 | 
			
		||||
        turnSpeed = parseFloat(omegaSlider.value);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Update module states before drawing the robot
 | 
			
		||||
    // The drive() method will update the gyroHeading internally
 | 
			
		||||
@ -665,11 +846,17 @@ function animate() {
 | 
			
		||||
    // Get the actual robot velocity (after scaling to max module speed) for grid animation
 | 
			
		||||
    const actualVelocity = robot.getActualVelocity();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    // Update control outputs with actual speeds
 | 
			
		||||
    vxOutput.textContent = `Requested: ${vxSlider.value} | Actual: ${actualVelocity.x.toFixed(2)}`;
 | 
			
		||||
    vyOutput.textContent = `Requested: ${vySlider.value} | Actual: ${-actualVelocity.y.toFixed(2)}`;
 | 
			
		||||
    omegaOutput.textContent = `Requested: ${omegaSlider.value} | Actual: ${robot.actualTurnSpeed.toFixed(2)}`;
 | 
			
		||||
    if (isManualInputMode) {
 | 
			
		||||
        // In manual input mode (keyboard/gamepad), show the current values
 | 
			
		||||
        keyboardMaxSpeedOutput.textContent = `Max: ${keyboardMaxSpeed.value} | Current: ${Math.max(Math.abs(actualVelocity.x), Math.abs(actualVelocity.y)).toFixed(1)}`;
 | 
			
		||||
        keyboardMaxRotationOutput.textContent = `Max: ${keyboardMaxRotation.value} | Current: ${Math.abs(robot.actualTurnSpeed || 0).toFixed(2)}`;
 | 
			
		||||
    } else {
 | 
			
		||||
        // In slider mode, show requested vs actual
 | 
			
		||||
        vxOutput.textContent = `Requested: ${vxSlider.value} | Actual: ${actualVelocity.x.toFixed(2)}`;
 | 
			
		||||
        vyOutput.textContent = `Requested: ${vySlider.value} | Actual: ${-actualVelocity.y.toFixed(2)}`;
 | 
			
		||||
        omegaOutput.textContent = `Requested: ${omegaSlider.value} | Actual: ${(robot.actualTurnSpeed || 0).toFixed(2)}`;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Animate the grid
 | 
			
		||||
    let offsetSpeedDivisor = (100 - gridSquareSize <= 0 ? 1 : 100 - gridSquareSize);
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										10
									
								
								styles.css
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								styles.css
									
									
									
									
									
								
							@ -238,7 +238,7 @@ tr:hover {
 | 
			
		||||
 | 
			
		||||
.visualization-area {
 | 
			
		||||
  grid-column: 1 / 2;
 | 
			
		||||
  grid-row: 1 / 3;
 | 
			
		||||
  grid-row: 2 / 4;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#swerve-canvas {
 | 
			
		||||
@ -252,22 +252,22 @@ tr:hover {
 | 
			
		||||
 | 
			
		||||
.controls-panel {
 | 
			
		||||
  grid-column: 1 / 2;
 | 
			
		||||
  grid-row: 2 / 3;
 | 
			
		||||
  grid-row: 3 / 4;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.config-panel {
 | 
			
		||||
  grid-column: 2 / 3;
 | 
			
		||||
  grid-row: 1 / 2;
 | 
			
		||||
  grid-row: 2 / 3;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.module-states {
 | 
			
		||||
  grid-column: 2 / 3;
 | 
			
		||||
  grid-row: 2 / 3;
 | 
			
		||||
  grid-row: 3 / 4;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.documentation {
 | 
			
		||||
  grid-column: 1 / 3;
 | 
			
		||||
  grid-row: 4 / 5;
 | 
			
		||||
  grid-row: 1 / 2;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fieldset {
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user