Migrated visualization to use values calculated from modules to better visualize it

This commit is contained in:
2025-10-29 14:01:59 -04:00
parent 0bc7417f35
commit ba710fcf5d
2 changed files with 56 additions and 30 deletions

View File

@ -51,7 +51,7 @@
<div class="control-group">
<label for="max-speed-slider">Max Module Speed (pixels/s)</label>
<input type="range" id="max-speed-slider" min="0" max="300" step="10" value="150">
<input type="range" id="max-speed-slider" min="200" max="1000" step="10" value="400">
<output id="max-speed-value">0</output>
</div>
</fieldset>

View File

@ -86,18 +86,19 @@ class SwerveDrive {
}
drive(velocityX, velocityY, turnSpeed, maxModuleSpeed, deltaTime = 0.01) {
// Update gyro heading first
this.updateHeading(turnSpeed, deltaTime);
// Store the requested turn speed for later calculation of actual turn speed
this.requestedTurnSpeed = turnSpeed;
// Take in a requested speeds and update every module
// Take in a requested speeds and update every module (but don't update heading yet)
this.modules.forEach(module =>
module.calculateState(velocityX, velocityY, turnSpeed, this.gyroHeading)
);
// If any speeds exceed the max speed, normalize down so we don't effect movement direction
const maxCalculated = Math.max(...this.modules.map(m => m.speed), 0);
let scale = 1.0;
if (maxCalculated > maxModuleSpeed) {
const scale = maxModuleSpeed / maxCalculated;
scale = maxModuleSpeed / maxCalculated;
this.modules.forEach(module => {
module.velocity.x *= scale;
module.velocity.y *= scale;
@ -105,6 +106,38 @@ class SwerveDrive {
module.angle = module.velocity.angle();
});
}
// Update heading with the actual turn speed (scaled if modules were limited)
const actualTurnSpeed = turnSpeed * scale;
this.updateHeading(actualTurnSpeed, deltaTime);
this.actualTurnSpeed = actualTurnSpeed;
}
getActualVelocity() {
// Calculate the actual robot velocity from the average of module velocities
// This returns the velocity in robot-relative coordinates
if (this.modules.length === 0) return new Vec2D(0, 0);
let sumX = 0;
let sumY = 0;
// Average the module velocities (they're in robot frame)
this.modules.forEach(module => {
sumX += module.velocity.x;
sumY += module.velocity.y;
});
const avgX = sumX / this.modules.length;
const avgY = sumY / this.modules.length;
// Transform back to field-relative coordinates
const cosHeading = Math.cos(this.gyroHeading);
const sinHeading = Math.sin(this.gyroHeading);
const fieldVelX = avgX * cosHeading - avgY * sinHeading;
const fieldVelY = avgX * sinHeading + avgY * cosHeading;
return new Vec2D(fieldVelX, fieldVelY);
}
}
@ -271,26 +304,10 @@ const preset16OctBtn = document.getElementById('preset-16oct');
* BEGIN LISTENER CODE
*/
vxSlider.addEventListener('input', (e) => {
vxOutput.textContent = parseFloat(e.target.value);
});
vxOutput.textContent = parseFloat(vxSlider.value);
vySlider.addEventListener('input', (e) => {
vyOutput.textContent = parseFloat(e.target.value);
});
vyOutput.textContent = parseFloat(vySlider.value);
omegaSlider.addEventListener('input', (e) => {
omegaOutput.textContent = parseFloat(e.target.value);
});
omegaOutput.textContent = parseFloat(omegaSlider.value);
maxSpeedSlider.addEventListener('input', (e) => {
maxSpeedOutput.textContent = parseFloat(e.target.value);
maxSpeedOutput.textContent = e.target.value;
});
maxSpeedOutput.textContent = parseFloat(maxSpeedSlider.value);
maxSpeedOutput.textContent = maxSpeedSlider.value;
resetBtn.addEventListener('click', (e) => {
vxSlider.value = 0;
@ -640,18 +657,27 @@ function animate() {
ySpeed = -parseFloat(vySlider.value);
turnSpeed = parseFloat(omegaSlider.value);
// Animate the grid with robot movement
let offsetSpeedDivisor = (100 - gridSquareSize <= 0 ? 1 : 100 - gridSquareSize);
// Update grid offsets based on robot movement
xGridOffset = (xGridOffset + (xSpeed / offsetSpeedDivisor)) % gridSquareSize;
yGridOffset = (yGridOffset + (ySpeed / offsetSpeedDivisor)) % gridSquareSize;
// Update module states before drawing the robot
// The drive() method will update the gyroHeading internally
robot.drive(xSpeed, ySpeed, turnSpeed, parseFloat(maxSpeedSlider.value));
updateModuleDisplays(robot);
// Get the actual robot velocity (after scaling to max module speed) for grid animation
const actualVelocity = robot.getActualVelocity();
// Update control outputs with actual speeds
vxOutput.textContent = `Requested: ${vxSlider.value} | Actual: ${actualVelocity.x.toFixed(2)}`;
vyOutput.textContent = `Requested: ${vySlider.value} | Actual: ${-actualVelocity.y.toFixed(2)}`;
omegaOutput.textContent = `Requested: ${omegaSlider.value} | Actual: ${robot.actualTurnSpeed.toFixed(2)}`;
// Animate the grid
let offsetSpeedDivisor = (100 - gridSquareSize <= 0 ? 1 : 100 - gridSquareSize);
// Update grid offsets based on robot movement
xGridOffset = (xGridOffset + (actualVelocity.x / offsetSpeedDivisor)) % gridSquareSize;
yGridOffset = (yGridOffset + (actualVelocity.y / offsetSpeedDivisor)) % gridSquareSize;
// Draw the robot and it's movement. Grid should be oversized so movement
// doesn't find the edge of the grid
drawGrid(ctx, canvas.width * 2, gridSquareSize, xGridOffset, yGridOffset);