Compare commits
2 Commits
makeItPret
...
moveRotati
| Author | SHA1 | Date | |
|---|---|---|---|
|
9bd249af6f
|
|||
|
f91374ed64
|
@ -92,6 +92,8 @@
|
|||||||
<div id="current-config-info" class="config-info">
|
<div id="current-config-info" class="config-info">
|
||||||
Current Configuration: <strong id="config-name">4-Wheel Rectangle</strong>
|
Current Configuration: <strong id="config-name">4-Wheel Rectangle</strong>
|
||||||
(<span id="module-count-display">4</span> modules)
|
(<span id="module-count-display">4</span> modules)
|
||||||
|
<br>
|
||||||
|
Gyro Heading: <strong id="gyro-heading-display">0.0°</strong>
|
||||||
</div>
|
</div>
|
||||||
<div class="module-grid" id="module-grid">
|
<div class="module-grid" id="module-grid">
|
||||||
<!-- Dynamically generated module data will appear here -->
|
<!-- Dynamically generated module data will appear here -->
|
||||||
|
|||||||
77
script.js
77
script.js
@ -28,19 +28,27 @@ class SwerveModule {
|
|||||||
this.name = name;
|
this.name = name;
|
||||||
}
|
}
|
||||||
|
|
||||||
calculateState(velocityX, velocityY, turnSpeed) {
|
calculateState(velocityX, velocityY, turnSpeed, heading = 0) {
|
||||||
// Take the requested speed and turn rate of the robot and calculate
|
// Take the requested speed and turn rate of the robot and calculate
|
||||||
// speed and angle of this module to achieve it
|
// speed and angle of this module to achieve it
|
||||||
|
|
||||||
|
// Transform field-relative velocities to robot-relative velocities
|
||||||
|
// by rotating the velocity vector by the negative of the robot's heading
|
||||||
|
const cosHeading = Math.cos(-heading);
|
||||||
|
const sinHeading = Math.sin(-heading);
|
||||||
|
|
||||||
|
const robotVelX = velocityX * cosHeading - velocityY * sinHeading;
|
||||||
|
const robotVelY = velocityX * sinHeading + velocityY * cosHeading;
|
||||||
|
|
||||||
// Calculate rotation contribution (perpendicular to position vector)
|
// Calculate rotation contribution (perpendicular to position vector)
|
||||||
const rotX = -this.position.y * turnSpeed;
|
const rotX = -this.position.y * turnSpeed;
|
||||||
const rotY = this.position.x * turnSpeed;
|
const rotY = this.position.x * turnSpeed;
|
||||||
|
|
||||||
// Combine translation and rotation
|
// Combine translation and rotation (now in robot frame)
|
||||||
this.velocity.x = velocityX + rotX;
|
this.velocity.x = robotVelX + rotX;
|
||||||
this.velocity.y = velocityY + rotY;
|
this.velocity.y = robotVelY + rotY;
|
||||||
|
|
||||||
// Calculate speed and angle
|
// Calculate speed and angle (in robot frame)
|
||||||
this.speed = this.velocity.magnitude();
|
this.speed = this.velocity.magnitude();
|
||||||
this.angle = this.velocity.angle();
|
this.angle = this.velocity.angle();
|
||||||
}
|
}
|
||||||
@ -51,6 +59,7 @@ class SwerveDrive {
|
|||||||
constructor(modulePositionsAndNames, robotName) {
|
constructor(modulePositionsAndNames, robotName) {
|
||||||
this.setModules(modulePositionsAndNames);
|
this.setModules(modulePositionsAndNames);
|
||||||
this.setName(robotName);
|
this.setName(robotName);
|
||||||
|
this.gyroHeading = 0; // Simulated gyro heading in radians
|
||||||
}
|
}
|
||||||
|
|
||||||
setName(robotName) {
|
setName(robotName) {
|
||||||
@ -64,10 +73,23 @@ class SwerveDrive {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
drive(velocityX, velocityY, turnSpeed, maxModuleSpeed) {
|
updateHeading(turnSpeed, deltaTime = 0.01) {
|
||||||
|
// Integrate turn speed to update gyro heading
|
||||||
|
// turnSpeed is in radians/second, deltaTime is the time step
|
||||||
|
this.gyroHeading += turnSpeed * deltaTime;
|
||||||
|
|
||||||
|
// Normalize to -PI to PI range
|
||||||
|
while (this.gyroHeading > Math.PI) this.gyroHeading -= 2 * Math.PI;
|
||||||
|
while (this.gyroHeading < -Math.PI) this.gyroHeading += 2 * Math.PI;
|
||||||
|
}
|
||||||
|
|
||||||
|
drive(velocityX, velocityY, turnSpeed, maxModuleSpeed, deltaTime = 0.01) {
|
||||||
|
// Update gyro heading first
|
||||||
|
this.updateHeading(turnSpeed, deltaTime);
|
||||||
|
|
||||||
// Take in a requested speeds and update every module
|
// Take in a requested speeds and update every module
|
||||||
this.modules.forEach(module =>
|
this.modules.forEach(module =>
|
||||||
module.calculateState(velocityX, velocityY, turnSpeed)
|
module.calculateState(velocityX, velocityY, turnSpeed, this.gyroHeading)
|
||||||
);
|
);
|
||||||
|
|
||||||
// If any speeds exceed the max speed, normalize down so we don't effect movement direction
|
// If any speeds exceed the max speed, normalize down so we don't effect movement direction
|
||||||
@ -271,7 +293,7 @@ generateInputsBtn.addEventListener('click', () => {
|
|||||||
const count = parseInt(moduleCountInput.value);
|
const count = parseInt(moduleCountInput.value);
|
||||||
|
|
||||||
if (isNaN(count) || count < 2) {
|
if (isNaN(count) || count < 2) {
|
||||||
alert('Please enter a valid number of modules between 2 and 12.');
|
alert('Please enter a valid number of modules above or equal to 2.');
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
generateModuleInputs(count);
|
generateModuleInputs(count);
|
||||||
@ -369,6 +391,13 @@ function updateModuleDisplays(robot) {
|
|||||||
const moduleCount = document.getElementById('module-count-display');
|
const moduleCount = document.getElementById('module-count-display');
|
||||||
moduleCount.textContent = robot.modules.length;
|
moduleCount.textContent = robot.modules.length;
|
||||||
|
|
||||||
|
// Update gyro heading display
|
||||||
|
const gyroHeadingDisplay = document.getElementById('gyro-heading-display');
|
||||||
|
if (gyroHeadingDisplay) {
|
||||||
|
const headingDeg = (robot.gyroHeading * 180 / Math.PI).toFixed(1);
|
||||||
|
gyroHeadingDisplay.textContent = `${headingDeg}°`;
|
||||||
|
}
|
||||||
|
|
||||||
const modules = robot.modules;
|
const modules = robot.modules;
|
||||||
modules.forEach((module, i) => {
|
modules.forEach((module, i) => {
|
||||||
const angleElement = document.getElementById(`module-${i}-angle`);
|
const angleElement = document.getElementById(`module-${i}-angle`);
|
||||||
@ -394,12 +423,9 @@ const ctx = canvas.getContext('2d');
|
|||||||
// Get CSS variables for use in canvas
|
// Get CSS variables for use in canvas
|
||||||
const rootStyles = getComputedStyle(document.documentElement);
|
const rootStyles = getComputedStyle(document.documentElement);
|
||||||
|
|
||||||
function drawGrid(ctx, sideLength, gridSquareSize, xOffset, yOffset, rotation) {
|
function drawGrid(ctx, sideLength, gridSquareSize, xOffset, yOffset) {
|
||||||
ctx.save();
|
ctx.save();
|
||||||
|
|
||||||
// Apply rotation transform
|
|
||||||
ctx.rotate(-rotation);
|
|
||||||
|
|
||||||
ctx.strokeStyle = rootStyles.getPropertyValue('--grid-color');
|
ctx.strokeStyle = rootStyles.getPropertyValue('--grid-color');
|
||||||
ctx.lineWidth = 1;
|
ctx.lineWidth = 1;
|
||||||
const startX = (-sideLength / 2) - xOffset;
|
const startX = (-sideLength / 2) - xOffset;
|
||||||
@ -463,7 +489,11 @@ function drawModule(ctx, module) {
|
|||||||
ctx.restore();
|
ctx.restore();
|
||||||
}
|
}
|
||||||
|
|
||||||
function drawRobot(ctx, robot) {
|
function drawRobot(ctx, robot, heading) {
|
||||||
|
ctx.save(); // Save current state before rotation
|
||||||
|
|
||||||
|
ctx.rotate(heading);
|
||||||
|
|
||||||
ctx.strokeStyle = rootStyles.getPropertyValue('--robot-frame-color')
|
ctx.strokeStyle = rootStyles.getPropertyValue('--robot-frame-color')
|
||||||
ctx.fillStyle = rootStyles.getPropertyValue('--robot-fill-color');
|
ctx.fillStyle = rootStyles.getPropertyValue('--robot-fill-color');
|
||||||
ctx.lineWidth = 4;
|
ctx.lineWidth = 4;
|
||||||
@ -480,6 +510,8 @@ function drawRobot(ctx, robot) {
|
|||||||
ctx.stroke();
|
ctx.stroke();
|
||||||
|
|
||||||
modules.forEach(module => drawModule(ctx, module));
|
modules.forEach(module => drawModule(ctx, module));
|
||||||
|
|
||||||
|
ctx.restore(); // Restore to remove rotation
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -491,9 +523,8 @@ createModuleDisplays(robot);
|
|||||||
let xSpeed = 0;
|
let xSpeed = 0;
|
||||||
let ySpeed = 0;
|
let ySpeed = 0;
|
||||||
let turnSpeed = -1;
|
let turnSpeed = -1;
|
||||||
let robotRotation = 0; // Track cumulative robot rotation for grid display
|
|
||||||
|
|
||||||
let gridSquareSize = 25;
|
let gridSquareSize = 50;
|
||||||
let xGridOffset = 0;
|
let xGridOffset = 0;
|
||||||
let yGridOffset = 0;
|
let yGridOffset = 0;
|
||||||
robot.drive(xSpeed, ySpeed, 0, 500);
|
robot.drive(xSpeed, ySpeed, 0, 500);
|
||||||
@ -511,26 +542,20 @@ function animate() {
|
|||||||
|
|
||||||
// Animate the grid with robot movement
|
// Animate the grid with robot movement
|
||||||
let offsetSpeedDivisor = (100 - gridSquareSize <= 0 ? 1 : 100 - gridSquareSize);
|
let offsetSpeedDivisor = (100 - gridSquareSize <= 0 ? 1 : 100 - gridSquareSize);
|
||||||
robotRotation += turnSpeed * 0.01; // Scale factor for reasonable rotation speed
|
|
||||||
|
|
||||||
// Convert robot velocities to world velocities for grid movement
|
|
||||||
const cosRot = Math.cos(robotRotation);
|
|
||||||
const sinRot = Math.sin(robotRotation);
|
|
||||||
const worldVx = xSpeed * cosRot - ySpeed * sinRot;
|
|
||||||
const worldVy = xSpeed * sinRot + ySpeed * cosRot;
|
|
||||||
|
|
||||||
// Update grid offsets based on robot movement
|
// Update grid offsets based on robot movement
|
||||||
xGridOffset = (xGridOffset + (worldVx / offsetSpeedDivisor)) % gridSquareSize;
|
xGridOffset = (xGridOffset + (xSpeed / offsetSpeedDivisor)) % gridSquareSize;
|
||||||
yGridOffset = (yGridOffset + (worldVy / offsetSpeedDivisor)) % gridSquareSize;
|
yGridOffset = (yGridOffset + (ySpeed / offsetSpeedDivisor)) % gridSquareSize;
|
||||||
|
|
||||||
// Update module states before drawing the robot
|
// Update module states before drawing the robot
|
||||||
|
// The drive() method will update the gyroHeading internally
|
||||||
robot.drive(xSpeed, ySpeed, turnSpeed, parseFloat(maxSpeedSlider.value));
|
robot.drive(xSpeed, ySpeed, turnSpeed, parseFloat(maxSpeedSlider.value));
|
||||||
updateModuleDisplays(robot);
|
updateModuleDisplays(robot);
|
||||||
|
|
||||||
// Draw the robot and it's movement. Grid should be oversized so movement
|
// Draw the robot and it's movement. Grid should be oversized so movement
|
||||||
// doesn't find the edge of the grid
|
// doesn't find the edge of the grid
|
||||||
drawGrid(ctx, canvas.width * 2, gridSquareSize, xGridOffset, yGridOffset, robotRotation);
|
drawGrid(ctx, canvas.width * 2, gridSquareSize, xGridOffset, yGridOffset);
|
||||||
drawRobot(ctx, robot);
|
drawRobot(ctx, robot, robot.gyroHeading);
|
||||||
|
|
||||||
// Do it all over again
|
// Do it all over again
|
||||||
ctx.restore();
|
ctx.restore();
|
||||||
|
|||||||
Reference in New Issue
Block a user