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20
index.html
20
index.html
@ -26,21 +26,21 @@
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|||||||
<legend>Translation & Rotation</legend>
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<legend>Translation & Rotation</legend>
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||||||
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||||||
<div class="control-group">
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<div class="control-group">
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<label for="vx-slider">Move Forward/Backward (m/s)</label>
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<label for="vx-slider">Strafe Left/Right (pixels/s)</label>
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||||||
<input type="range" id="vx-slider" min="-3" max="3" step="0.1" value="0">
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<input type="range" id="vx-slider" min="-300" max="300" step="10" value="0">
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<output id="vx-value">0.0</output>
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<output id="vx-value">0</output>
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</div>
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</div>
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<div class="control-group">
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<div class="control-group">
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<label for="vy-slider">Strafe Left/Right (m/s)</label>
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<label for="vy-slider">Move Forward/Backward (pixels/s)</label>
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<input type="range" id="vy-slider" min="-3" max="3" step="0.1" value="0">
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<input type="range" id="vy-slider" min="-300" max="300" step="10" value="0">
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||||||
<output id="vy-value">0.0</output>
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<output id="vy-value">0</output>
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</div>
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</div>
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<div class="control-group">
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<div class="control-group">
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<label for="omega-slider">Rotation (rad/s)</label>
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<label for="omega-slider">Rotation (rad/s)</label>
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||||||
<input type="range" id="omega-slider" min="-3" max="3" step="0.1" value="0">
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<input type="range" id="omega-slider" min="-3" max="3" step="0.1" value="0">
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<output id="omega-value">0.0</output>
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<output id="omega-value">0</output>
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</div>
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</div>
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<button id="reset-btn" type="button">Reset Controls</button>
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<button id="reset-btn" type="button">Reset Controls</button>
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@ -50,9 +50,9 @@
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<legend>Performance Limits</legend>
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<legend>Performance Limits</legend>
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<div class="control-group">
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<div class="control-group">
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<label for="max-speed-slider">Max Module Speed (m/s)</label>
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<label for="max-speed-slider">Max Module Speed (pixels/s)</label>
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<input type="range" id="max-speed-slider" min="1" max="5" step="0.1" value="4">
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<input type="range" id="max-speed-slider" min="1" max="300" step="10" value="150">
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<output id="max-speed-value">4.0</output>
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<output id="max-speed-value">0</output>
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</div>
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</div>
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</fieldset>
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</fieldset>
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</section>
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</section>
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209
script.js
209
script.js
@ -1,3 +1,7 @@
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|||||||
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/*
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||||||
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* BEGIN CLASS DECLARATIONS
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||||||
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*/
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||||||
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// 2D vector class to make some of the math easier
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// 2D vector class to make some of the math easier
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class Vec2D {
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class Vec2D {
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constructor(x, y) {
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constructor(x, y) {
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@ -45,13 +49,17 @@ class SwerveModule {
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// Swerve drive class to represent the robot as a whole
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// Swerve drive class to represent the robot as a whole
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class SwerveDrive {
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class SwerveDrive {
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constructor(modulePositionsAndNames) {
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constructor(modulePositionsAndNames) {
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this.setModules(modulePositionsAndNames);
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}
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setModules(modulePositionsAndNames) {
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// Take an array of module positions with a name and create an array of SwerveModule objects
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// Take an array of module positions with a name and create an array of SwerveModule objects
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this.modules = modulePositionsAndNames.map(module =>
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this.modules = modulePositionsAndNames.map(module =>
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new SwerveModule(module.x, module.y, module.name)
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new SwerveModule(module.x, module.y, module.name)
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);
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);
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}
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}
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drive(velocityX, velocityY, turnSpeed, maxSpeed) {
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drive(velocityX, velocityY, turnSpeed, maxModuleSpeed) {
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// Take in a requested speeds and update every module
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// Take in a requested speeds and update every module
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this.modules.forEach(module =>
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this.modules.forEach(module =>
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module.calculateState(velocityX, velocityY, turnSpeed)
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module.calculateState(velocityX, velocityY, turnSpeed)
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@ -59,10 +67,13 @@ class SwerveDrive {
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|||||||
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// If any speeds exceed the max speed, normalize down so we don't effect movement direction
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// If any speeds exceed the max speed, normalize down so we don't effect movement direction
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const maxCalculated = Math.max(...this.modules.map(m => m.speed), 0);
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const maxCalculated = Math.max(...this.modules.map(m => m.speed), 0);
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if (maxCalculated > maxSpeed) {
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if (maxCalculated > maxModuleSpeed) {
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const scale = maxSpeed / maxCalculated;
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const scale = maxModuleSpeed / maxCalculated;
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this.modules.forEach(module => {
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this.modules.forEach(module => {
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module.speed *= scale;
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module.velocity.x *= scale;
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module.velocity.y *= scale;
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module.speed = module.velocity.magnitude();
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module.angle = module.velocity.angle();
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});
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});
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}
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}
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}
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}
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@ -71,8 +82,8 @@ class SwerveDrive {
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|||||||
// Preset robot generators
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// Preset robot generators
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||||||
const PresetConfigs = {
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const PresetConfigs = {
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twoWheel: (size) => [
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twoWheel: (size) => [
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{ x: 0, y: size / 2, name: "Left" },
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{ x: size / 2, y: 0, name: "Left" },
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{ x: 0, y: -size / 2, name: "Right" }
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{ x: -size / 2, y: 0, name: "Right" }
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],
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],
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threeWheel: (size) => {
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threeWheel: (size) => {
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@ -95,7 +106,7 @@ const PresetConfigs = {
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|||||||
},
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},
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||||||
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||||||
fourWheelRectangle: (size) => {
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fourWheelRectangle: (size) => {
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const width = size * 0.7;
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const width = size * 0.5;
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const length = size;
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const length = size;
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return [
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return [
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{ x: length / 2, y: width / 2, name: "FL" },
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{ x: length / 2, y: width / 2, name: "FL" },
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||||||
@ -134,6 +145,11 @@ const PresetConfigs = {
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|||||||
}
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}
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||||||
};
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};
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||||||
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||||||
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/*
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||||||
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* END CLASS DECLARATIONS
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||||||
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* BEGIN DOM VARIABLES
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||||||
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*/
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||||||
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||||||
// Get all control elements
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// Get all control elements
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const vxSlider = document.getElementById('vx-slider');
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const vxSlider = document.getElementById('vx-slider');
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||||||
const vySlider = document.getElementById('vy-slider');
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const vySlider = document.getElementById('vy-slider');
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||||||
@ -160,22 +176,77 @@ const preset4RectBtn = document.getElementById('preset-4rect');
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const preset6WheelBtn = document.getElementById('preset-6wheel');
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const preset6WheelBtn = document.getElementById('preset-6wheel');
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const preset8WheelBtn = document.getElementById('preset-8wheel');
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const preset8WheelBtn = document.getElementById('preset-8wheel');
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// Add event listeners for drive controls
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/*
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||||||
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* END DOM VARIABLES
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||||||
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* BEGIN LISTENER CODE
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||||||
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*/
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||||||
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||||||
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vxSlider.addEventListener('input', (e) => {
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vxSlider.addEventListener('input', (e) => {
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vxOutput.textContent = parseFloat(e.target.value).toFixed(1);
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vxOutput.textContent = parseFloat(e.target.value);
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||||||
});
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});
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||||||
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vxOutput.textContent = parseFloat(vxSlider.value);
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||||||
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||||||
vySlider.addEventListener('input', (e) => {
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vySlider.addEventListener('input', (e) => {
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||||||
vyOutput.textContent = parseFloat(e.target.value).toFixed(1);
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vyOutput.textContent = parseFloat(e.target.value);
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||||||
});
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});
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||||||
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vyOutput.textContent = parseFloat(vySlider.value);
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||||||
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omegaSlider.addEventListener('input', (e) => {
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omegaSlider.addEventListener('input', (e) => {
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omegaOutput.textContent = parseFloat(e.target.value).toFixed(1);
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omegaOutput.textContent = parseFloat(e.target.value);
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||||||
});
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});
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||||||
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omegaOutput.textContent = parseFloat(omegaSlider.value);
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||||||
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||||||
maxSpeedSlider.addEventListener('input', (e) => {
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maxSpeedSlider.addEventListener('input', (e) => {
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maxSpeedOutput.textContent = parseFloat(e.target.value).toFixed(1);
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maxSpeedOutput.textContent = parseFloat(e.target.value);
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||||||
});
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});
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maxSpeedOutput.textContent = parseFloat(maxSpeedSlider.value);
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||||||
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||||||
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resetBtn.addEventListener('click', (e) => {
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||||||
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vxSlider.value = 0;
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||||||
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vySlider.value = 0;
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||||||
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omegaSlider.value = 0;
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||||||
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||||||
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vxOutput.textContent = parseFloat(vxSlider.value);
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||||||
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vyOutput.textContent = parseFloat(vySlider.value);
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||||||
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omegaOutput.textContent = parseFloat(omegaSlider.value);
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||||||
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});
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||||||
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||||||
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// Preset button event listeners
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||||||
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preset2WheelBtn.addEventListener('click', () => {
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||||||
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const positions = PresetConfigs.twoWheel(robotSize);
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||||||
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robot.setModules(positions);
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||||||
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});
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||||||
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||||||
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preset3WheelBtn.addEventListener('click', () => {
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||||||
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const positions = PresetConfigs.threeWheel(robotSize);
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||||||
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robot.setModules(positions);
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||||||
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});
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||||||
|
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||||||
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preset4WheelBtn.addEventListener('click', () => {
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const positions = PresetConfigs.fourWheelSquare(robotSize);
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||||||
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robot.setModules(positions);
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||||||
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});
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||||||
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||||||
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preset4RectBtn.addEventListener('click', () => {
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const positions = PresetConfigs.fourWheelRectangle(robotSize);
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||||||
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robot.setModules(positions);
|
||||||
|
});
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||||||
|
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||||||
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preset6WheelBtn.addEventListener('click', () => {
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||||||
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const positions = PresetConfigs.sixWheel(robotSize);
|
||||||
|
robot.setModules(positions);
|
||||||
|
});
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||||||
|
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||||||
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preset8WheelBtn.addEventListener('click', () => {
|
||||||
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const positions = PresetConfigs.eightWheel(robotSize);
|
||||||
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robot.setModules(positions);
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||||||
|
});
|
||||||
|
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||||||
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/*
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||||||
|
* END LISTENER CODE
|
||||||
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* BEGIN ANIMATION CODE
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||||||
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*/
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||||||
|
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// Get the canvas and context as constants
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// Get the canvas and context as constants
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||||||
const canvas = document.getElementById('swerve-canvas');
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const canvas = document.getElementById('swerve-canvas');
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||||||
@ -184,21 +255,73 @@ const ctx = canvas.getContext('2d');
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|||||||
// Get CSS variables for use in canvas
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// Get CSS variables for use in canvas
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||||||
const rootStyles = getComputedStyle(document.documentElement);
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const rootStyles = getComputedStyle(document.documentElement);
|
||||||
|
|
||||||
function drawGrid(ctx, sideLength, gridSquareSize) {
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function drawGrid(ctx, sideLength, gridSquareSize, xOffset, yOffset, rotation) {
|
||||||
|
ctx.save();
|
||||||
|
|
||||||
|
// Apply rotation transform
|
||||||
|
ctx.rotate(-rotation);
|
||||||
|
|
||||||
ctx.strokeStyle = rootStyles.getPropertyValue('--grid-color');
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ctx.strokeStyle = rootStyles.getPropertyValue('--grid-color');
|
||||||
ctx.lineWidth = 1;
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ctx.lineWidth = 1;
|
||||||
|
const startX = (-sideLength / 2) - xOffset;
|
||||||
|
const endX = (sideLength / 2) - xOffset;
|
||||||
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const startY = (-sideLength / 2) - yOffset;
|
||||||
|
const endY = (sideLength / 2) - yOffset;
|
||||||
|
|
||||||
for (let i = -sideLength / 2; i <= sideLength / 2; i += gridSquareSize) {
|
// Draw vertical lines
|
||||||
|
for (let i = startX; i <= endX; i += gridSquareSize) {
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
ctx.moveTo(i, -sideLength / 2);
|
ctx.moveTo(i, -sideLength / 2);
|
||||||
ctx.lineTo(i, sideLength / 2);
|
ctx.lineTo(i, sideLength / 2);
|
||||||
ctx.stroke();
|
ctx.stroke();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw horizontal lines
|
||||||
|
for (let i = startY; i <= endY; i += gridSquareSize) {
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
ctx.moveTo(-sideLength / 2, i);
|
ctx.moveTo(-sideLength / 2, i);
|
||||||
ctx.lineTo(sideLength / 2, i);
|
ctx.lineTo(sideLength / 2, i);
|
||||||
ctx.stroke();
|
ctx.stroke();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ctx.restore();
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawModule(ctx, module) {
|
||||||
|
const x = module.position.x;
|
||||||
|
const y = module.position.y;
|
||||||
|
const arrowLength = Math.max(module.speed / 2, 5);
|
||||||
|
|
||||||
|
ctx.save();
|
||||||
|
ctx.translate(x, y);
|
||||||
|
|
||||||
|
ctx.fillStyle = rootStyles.getPropertyValue('--swerve-fill-color');
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(0, 0, 10, 0, Math.PI * 2);
|
||||||
|
ctx.fill();
|
||||||
|
|
||||||
|
ctx.strokeStyle = rootStyles.getPropertyValue('--swerve-module-color');
|
||||||
|
ctx.lineWidth = 4;
|
||||||
|
ctx.stroke();
|
||||||
|
|
||||||
|
// Draw velocity arrow if module is moving
|
||||||
|
if (module.speed > 0.01) {
|
||||||
|
ctx.strokeStyle = rootStyles.getPropertyValue('--swerve-arrow-color');
|
||||||
|
ctx.fillStyle = rootStyles.getPropertyValue('--swerve-arrow-color');
|
||||||
|
ctx.lineWidth = 4;
|
||||||
|
|
||||||
|
const endX = arrowLength * Math.cos(module.angle);
|
||||||
|
const endY = arrowLength * Math.sin(module.angle);
|
||||||
|
|
||||||
|
// Arrow line
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(0, 0);
|
||||||
|
ctx.lineTo(endX, endY);
|
||||||
|
ctx.stroke();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
ctx.restore();
|
||||||
}
|
}
|
||||||
|
|
||||||
function drawRobot(ctx, robot) {
|
function drawRobot(ctx, robot) {
|
||||||
@ -207,7 +330,6 @@ function drawRobot(ctx, robot) {
|
|||||||
ctx.lineWidth = 4;
|
ctx.lineWidth = 4;
|
||||||
|
|
||||||
const modules = robot.modules.sort((a, b) => Math.atan2(a.position.y, a.position.x) - Math.atan2(b.position.y, b.position.x));
|
const modules = robot.modules.sort((a, b) => Math.atan2(a.position.y, a.position.x) - Math.atan2(b.position.y, b.position.x));
|
||||||
console.log(modules);
|
|
||||||
|
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
ctx.moveTo(modules[0].position.x, modules[0].position.y);
|
ctx.moveTo(modules[0].position.x, modules[0].position.y);
|
||||||
@ -217,8 +339,59 @@ function drawRobot(ctx, robot) {
|
|||||||
ctx.closePath();
|
ctx.closePath();
|
||||||
ctx.fill();
|
ctx.fill();
|
||||||
ctx.stroke();
|
ctx.stroke();
|
||||||
|
|
||||||
|
modules.forEach(module => drawModule(ctx, module));
|
||||||
}
|
}
|
||||||
|
|
||||||
ctx.translate(canvas.width / 2, canvas.height / 2);
|
|
||||||
drawGrid(ctx, 600, 50);
|
// Initialize Variables
|
||||||
drawRobot(ctx, new SwerveDrive(PresetConfigs.eightWheel(200)));
|
const robotSize = 200;
|
||||||
|
const robot = new SwerveDrive(PresetConfigs.fourWheelSquare(robotSize));
|
||||||
|
let xSpeed = 0;
|
||||||
|
let ySpeed = 0;
|
||||||
|
let turnSpeed = -1;
|
||||||
|
let robotRotation = 0; // Track cumulative robot rotation for grid display
|
||||||
|
|
||||||
|
let gridSquareSize = 25;
|
||||||
|
let xGridOffset = 0;
|
||||||
|
let yGridOffset = 0;
|
||||||
|
robot.drive(xSpeed, ySpeed, 0, 500);
|
||||||
|
|
||||||
|
function animate() {
|
||||||
|
// Clear and set up canvas
|
||||||
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||||
|
ctx.save();
|
||||||
|
ctx.translate(canvas.width / 2, canvas.height / 2);
|
||||||
|
|
||||||
|
// Update speeds based on sliders
|
||||||
|
xSpeed = parseFloat(vxSlider.value);
|
||||||
|
ySpeed = -parseFloat(vySlider.value);
|
||||||
|
turnSpeed = parseFloat(omegaSlider.value);
|
||||||
|
|
||||||
|
// Animate the grid with robot movement
|
||||||
|
let offsetSpeedDivisor = (100 - gridSquareSize <= 0 ? 1 : 100 - gridSquareSize);
|
||||||
|
robotRotation += turnSpeed * 0.01; // Scale factor for reasonable rotation speed
|
||||||
|
|
||||||
|
// Convert robot velocities to world velocities for grid movement
|
||||||
|
const cosRot = Math.cos(robotRotation);
|
||||||
|
const sinRot = Math.sin(robotRotation);
|
||||||
|
const worldVx = xSpeed * cosRot - ySpeed * sinRot;
|
||||||
|
const worldVy = xSpeed * sinRot + ySpeed * cosRot;
|
||||||
|
|
||||||
|
// Update grid offsets based on robot movement
|
||||||
|
xGridOffset = (xGridOffset + (worldVx / offsetSpeedDivisor)) % gridSquareSize;
|
||||||
|
yGridOffset = (yGridOffset + (worldVy / offsetSpeedDivisor)) % gridSquareSize;
|
||||||
|
|
||||||
|
// Draw the robot and it's movement. Grid should be oversized so movement
|
||||||
|
// doesn't find the edge of the grid
|
||||||
|
drawGrid(ctx, canvas.width * 2, gridSquareSize, xGridOffset, yGridOffset, robotRotation);
|
||||||
|
drawRobot(ctx, robot);
|
||||||
|
|
||||||
|
robot.drive(xSpeed, ySpeed, turnSpeed, parseFloat(maxSpeedSlider.value));
|
||||||
|
|
||||||
|
// Do it all over again
|
||||||
|
ctx.restore();
|
||||||
|
requestAnimationFrame(animate);
|
||||||
|
}
|
||||||
|
|
||||||
|
animate();
|
||||||
@ -23,10 +23,11 @@
|
|||||||
|
|
||||||
--shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
|
--shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
|
||||||
|
|
||||||
--grid-color: #e4e4e733;
|
--grid-color: #e4e4e78c;
|
||||||
--robot-frame-color: #1e81bf;
|
--robot-frame-color: #1e81bf;
|
||||||
--robot-fill-color: #5f9ec4;
|
--robot-fill-color: #5f9ec4;
|
||||||
--swerve-module-color: #7bb6db;
|
--swerve-module-color: #1e81bf;
|
||||||
|
--swerve-fill-color: #7986cb;
|
||||||
--swerve-arrow-color: #c73c3c;
|
--swerve-arrow-color: #c73c3c;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user