10 Commits

3 changed files with 204 additions and 30 deletions

View File

@ -26,21 +26,21 @@
<legend>Translation &amp; Rotation</legend> <legend>Translation &amp; Rotation</legend>
<div class="control-group"> <div class="control-group">
<label for="vx-slider">Move Forward/Backward (m/s)</label> <label for="vx-slider">Strafe Left/Right (pixels/s)</label>
<input type="range" id="vx-slider" min="-3" max="3" step="0.1" value="0"> <input type="range" id="vx-slider" min="-300" max="300" step="10" value="0">
<output id="vx-value">0.0</output> <output id="vx-value">0</output>
</div> </div>
<div class="control-group"> <div class="control-group">
<label for="vy-slider">Strafe Left/Right (m/s)</label> <label for="vy-slider">Move Forward/Backward (pixels/s)</label>
<input type="range" id="vy-slider" min="-3" max="3" step="0.1" value="0"> <input type="range" id="vy-slider" min="-300" max="300" step="10" value="0">
<output id="vy-value">0.0</output> <output id="vy-value">0</output>
</div> </div>
<div class="control-group"> <div class="control-group">
<label for="omega-slider">Rotation (rad/s)</label> <label for="omega-slider">Rotation (rad/s)</label>
<input type="range" id="omega-slider" min="-3" max="3" step="0.1" value="0"> <input type="range" id="omega-slider" min="-3" max="3" step="0.1" value="0">
<output id="omega-value">0.0</output> <output id="omega-value">0</output>
</div> </div>
<button id="reset-btn" type="button">Reset Controls</button> <button id="reset-btn" type="button">Reset Controls</button>
@ -50,9 +50,9 @@
<legend>Performance Limits</legend> <legend>Performance Limits</legend>
<div class="control-group"> <div class="control-group">
<label for="max-speed-slider">Max Module Speed (m/s)</label> <label for="max-speed-slider">Max Module Speed (pixels/s)</label>
<input type="range" id="max-speed-slider" min="1" max="5" step="0.1" value="4"> <input type="range" id="max-speed-slider" min="1" max="300" step="10" value="150">
<output id="max-speed-value">4.0</output> <output id="max-speed-value">0</output>
</div> </div>
</fieldset> </fieldset>
</section> </section>

209
script.js
View File

@ -1,3 +1,7 @@
/*
* BEGIN CLASS DECLARATIONS
*/
// 2D vector class to make some of the math easier // 2D vector class to make some of the math easier
class Vec2D { class Vec2D {
constructor(x, y) { constructor(x, y) {
@ -45,13 +49,17 @@ class SwerveModule {
// Swerve drive class to represent the robot as a whole // Swerve drive class to represent the robot as a whole
class SwerveDrive { class SwerveDrive {
constructor(modulePositionsAndNames) { constructor(modulePositionsAndNames) {
this.setModules(modulePositionsAndNames);
}
setModules(modulePositionsAndNames) {
// Take an array of module positions with a name and create an array of SwerveModule objects // Take an array of module positions with a name and create an array of SwerveModule objects
this.modules = modulePositionsAndNames.map(module => this.modules = modulePositionsAndNames.map(module =>
new SwerveModule(module.x, module.y, module.name) new SwerveModule(module.x, module.y, module.name)
); );
} }
drive(velocityX, velocityY, turnSpeed, maxSpeed) { drive(velocityX, velocityY, turnSpeed, maxModuleSpeed) {
// Take in a requested speeds and update every module // Take in a requested speeds and update every module
this.modules.forEach(module => this.modules.forEach(module =>
module.calculateState(velocityX, velocityY, turnSpeed) module.calculateState(velocityX, velocityY, turnSpeed)
@ -59,10 +67,13 @@ class SwerveDrive {
// If any speeds exceed the max speed, normalize down so we don't effect movement direction // If any speeds exceed the max speed, normalize down so we don't effect movement direction
const maxCalculated = Math.max(...this.modules.map(m => m.speed), 0); const maxCalculated = Math.max(...this.modules.map(m => m.speed), 0);
if (maxCalculated > maxSpeed) { if (maxCalculated > maxModuleSpeed) {
const scale = maxSpeed / maxCalculated; const scale = maxModuleSpeed / maxCalculated;
this.modules.forEach(module => { this.modules.forEach(module => {
module.speed *= scale; module.velocity.x *= scale;
module.velocity.y *= scale;
module.speed = module.velocity.magnitude();
module.angle = module.velocity.angle();
}); });
} }
} }
@ -71,8 +82,8 @@ class SwerveDrive {
// Preset robot generators // Preset robot generators
const PresetConfigs = { const PresetConfigs = {
twoWheel: (size) => [ twoWheel: (size) => [
{ x: 0, y: size / 2, name: "Left" }, { x: size / 2, y: 0, name: "Left" },
{ x: 0, y: -size / 2, name: "Right" } { x: -size / 2, y: 0, name: "Right" }
], ],
threeWheel: (size) => { threeWheel: (size) => {
@ -95,7 +106,7 @@ const PresetConfigs = {
}, },
fourWheelRectangle: (size) => { fourWheelRectangle: (size) => {
const width = size * 0.7; const width = size * 0.5;
const length = size; const length = size;
return [ return [
{ x: length / 2, y: width / 2, name: "FL" }, { x: length / 2, y: width / 2, name: "FL" },
@ -134,6 +145,11 @@ const PresetConfigs = {
} }
}; };
/*
* END CLASS DECLARATIONS
* BEGIN DOM VARIABLES
*/
// Get all control elements // Get all control elements
const vxSlider = document.getElementById('vx-slider'); const vxSlider = document.getElementById('vx-slider');
const vySlider = document.getElementById('vy-slider'); const vySlider = document.getElementById('vy-slider');
@ -160,22 +176,77 @@ const preset4RectBtn = document.getElementById('preset-4rect');
const preset6WheelBtn = document.getElementById('preset-6wheel'); const preset6WheelBtn = document.getElementById('preset-6wheel');
const preset8WheelBtn = document.getElementById('preset-8wheel'); const preset8WheelBtn = document.getElementById('preset-8wheel');
// Add event listeners for drive controls /*
* END DOM VARIABLES
* BEGIN LISTENER CODE
*/
vxSlider.addEventListener('input', (e) => { vxSlider.addEventListener('input', (e) => {
vxOutput.textContent = parseFloat(e.target.value).toFixed(1); vxOutput.textContent = parseFloat(e.target.value);
}); });
vxOutput.textContent = parseFloat(vxSlider.value);
vySlider.addEventListener('input', (e) => { vySlider.addEventListener('input', (e) => {
vyOutput.textContent = parseFloat(e.target.value).toFixed(1); vyOutput.textContent = parseFloat(e.target.value);
}); });
vyOutput.textContent = parseFloat(vySlider.value);
omegaSlider.addEventListener('input', (e) => { omegaSlider.addEventListener('input', (e) => {
omegaOutput.textContent = parseFloat(e.target.value).toFixed(1); omegaOutput.textContent = parseFloat(e.target.value);
}); });
omegaOutput.textContent = parseFloat(omegaSlider.value);
maxSpeedSlider.addEventListener('input', (e) => { maxSpeedSlider.addEventListener('input', (e) => {
maxSpeedOutput.textContent = parseFloat(e.target.value).toFixed(1); maxSpeedOutput.textContent = parseFloat(e.target.value);
}); });
maxSpeedOutput.textContent = parseFloat(maxSpeedSlider.value);
resetBtn.addEventListener('click', (e) => {
vxSlider.value = 0;
vySlider.value = 0;
omegaSlider.value = 0;
vxOutput.textContent = parseFloat(vxSlider.value);
vyOutput.textContent = parseFloat(vySlider.value);
omegaOutput.textContent = parseFloat(omegaSlider.value);
});
// Preset button event listeners
preset2WheelBtn.addEventListener('click', () => {
const positions = PresetConfigs.twoWheel(robotSize);
robot.setModules(positions);
});
preset3WheelBtn.addEventListener('click', () => {
const positions = PresetConfigs.threeWheel(robotSize);
robot.setModules(positions);
});
preset4WheelBtn.addEventListener('click', () => {
const positions = PresetConfigs.fourWheelSquare(robotSize);
robot.setModules(positions);
});
preset4RectBtn.addEventListener('click', () => {
const positions = PresetConfigs.fourWheelRectangle(robotSize);
robot.setModules(positions);
});
preset6WheelBtn.addEventListener('click', () => {
const positions = PresetConfigs.sixWheel(robotSize);
robot.setModules(positions);
});
preset8WheelBtn.addEventListener('click', () => {
const positions = PresetConfigs.eightWheel(robotSize);
robot.setModules(positions);
});
/*
* END LISTENER CODE
* BEGIN ANIMATION CODE
*/
// Get the canvas and context as constants // Get the canvas and context as constants
const canvas = document.getElementById('swerve-canvas'); const canvas = document.getElementById('swerve-canvas');
@ -184,21 +255,73 @@ const ctx = canvas.getContext('2d');
// Get CSS variables for use in canvas // Get CSS variables for use in canvas
const rootStyles = getComputedStyle(document.documentElement); const rootStyles = getComputedStyle(document.documentElement);
function drawGrid(ctx, sideLength, gridSquareSize) { function drawGrid(ctx, sideLength, gridSquareSize, xOffset, yOffset, rotation) {
ctx.save();
// Apply rotation transform
ctx.rotate(-rotation);
ctx.strokeStyle = rootStyles.getPropertyValue('--grid-color'); ctx.strokeStyle = rootStyles.getPropertyValue('--grid-color');
ctx.lineWidth = 1; ctx.lineWidth = 1;
const startX = (-sideLength / 2) - xOffset;
const endX = (sideLength / 2) - xOffset;
const startY = (-sideLength / 2) - yOffset;
const endY = (sideLength / 2) - yOffset;
for (let i = -sideLength / 2; i <= sideLength / 2; i += gridSquareSize) { // Draw vertical lines
for (let i = startX; i <= endX; i += gridSquareSize) {
ctx.beginPath(); ctx.beginPath();
ctx.moveTo(i, -sideLength / 2); ctx.moveTo(i, -sideLength / 2);
ctx.lineTo(i, sideLength / 2); ctx.lineTo(i, sideLength / 2);
ctx.stroke(); ctx.stroke();
}
// Draw horizontal lines
for (let i = startY; i <= endY; i += gridSquareSize) {
ctx.beginPath(); ctx.beginPath();
ctx.moveTo(-sideLength / 2, i); ctx.moveTo(-sideLength / 2, i);
ctx.lineTo(sideLength / 2, i); ctx.lineTo(sideLength / 2, i);
ctx.stroke(); ctx.stroke();
} }
ctx.restore();
}
function drawModule(ctx, module) {
const x = module.position.x;
const y = module.position.y;
const arrowLength = Math.max(module.speed / 2, 5);
ctx.save();
ctx.translate(x, y);
ctx.fillStyle = rootStyles.getPropertyValue('--swerve-fill-color');
ctx.beginPath();
ctx.arc(0, 0, 10, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = rootStyles.getPropertyValue('--swerve-module-color');
ctx.lineWidth = 4;
ctx.stroke();
// Draw velocity arrow if module is moving
if (module.speed > 0.01) {
ctx.strokeStyle = rootStyles.getPropertyValue('--swerve-arrow-color');
ctx.fillStyle = rootStyles.getPropertyValue('--swerve-arrow-color');
ctx.lineWidth = 4;
const endX = arrowLength * Math.cos(module.angle);
const endY = arrowLength * Math.sin(module.angle);
// Arrow line
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(endX, endY);
ctx.stroke();
}
ctx.restore();
} }
function drawRobot(ctx, robot) { function drawRobot(ctx, robot) {
@ -207,7 +330,6 @@ function drawRobot(ctx, robot) {
ctx.lineWidth = 4; ctx.lineWidth = 4;
const modules = robot.modules.sort((a, b) => Math.atan2(a.position.y, a.position.x) - Math.atan2(b.position.y, b.position.x)); const modules = robot.modules.sort((a, b) => Math.atan2(a.position.y, a.position.x) - Math.atan2(b.position.y, b.position.x));
console.log(modules);
ctx.beginPath(); ctx.beginPath();
ctx.moveTo(modules[0].position.x, modules[0].position.y); ctx.moveTo(modules[0].position.x, modules[0].position.y);
@ -217,8 +339,59 @@ function drawRobot(ctx, robot) {
ctx.closePath(); ctx.closePath();
ctx.fill(); ctx.fill();
ctx.stroke(); ctx.stroke();
modules.forEach(module => drawModule(ctx, module));
} }
ctx.translate(canvas.width / 2, canvas.height / 2);
drawGrid(ctx, 600, 50); // Initialize Variables
drawRobot(ctx, new SwerveDrive(PresetConfigs.eightWheel(200))); const robotSize = 200;
const robot = new SwerveDrive(PresetConfigs.fourWheelSquare(robotSize));
let xSpeed = 0;
let ySpeed = 0;
let turnSpeed = -1;
let robotRotation = 0; // Track cumulative robot rotation for grid display
let gridSquareSize = 25;
let xGridOffset = 0;
let yGridOffset = 0;
robot.drive(xSpeed, ySpeed, 0, 500);
function animate() {
// Clear and set up canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.save();
ctx.translate(canvas.width / 2, canvas.height / 2);
// Update speeds based on sliders
xSpeed = parseFloat(vxSlider.value);
ySpeed = -parseFloat(vySlider.value);
turnSpeed = parseFloat(omegaSlider.value);
// Animate the grid with robot movement
let offsetSpeedDivisor = (100 - gridSquareSize <= 0 ? 1 : 100 - gridSquareSize);
robotRotation += turnSpeed * 0.01; // Scale factor for reasonable rotation speed
// Convert robot velocities to world velocities for grid movement
const cosRot = Math.cos(robotRotation);
const sinRot = Math.sin(robotRotation);
const worldVx = xSpeed * cosRot - ySpeed * sinRot;
const worldVy = xSpeed * sinRot + ySpeed * cosRot;
// Update grid offsets based on robot movement
xGridOffset = (xGridOffset + (worldVx / offsetSpeedDivisor)) % gridSquareSize;
yGridOffset = (yGridOffset + (worldVy / offsetSpeedDivisor)) % gridSquareSize;
// Draw the robot and it's movement. Grid should be oversized so movement
// doesn't find the edge of the grid
drawGrid(ctx, canvas.width * 2, gridSquareSize, xGridOffset, yGridOffset, robotRotation);
drawRobot(ctx, robot);
robot.drive(xSpeed, ySpeed, turnSpeed, parseFloat(maxSpeedSlider.value));
// Do it all over again
ctx.restore();
requestAnimationFrame(animate);
}
animate();

View File

@ -23,10 +23,11 @@
--shadow: 0 4px 6px rgba(0, 0, 0, 0.3); --shadow: 0 4px 6px rgba(0, 0, 0, 0.3);
--grid-color: #e4e4e733; --grid-color: #e4e4e78c;
--robot-frame-color: #1e81bf; --robot-frame-color: #1e81bf;
--robot-fill-color: #5f9ec4; --robot-fill-color: #5f9ec4;
--swerve-module-color: #7bb6db; --swerve-module-color: #1e81bf;
--swerve-fill-color: #7986cb;
--swerve-arrow-color: #c73c3c; --swerve-arrow-color: #c73c3c;
} }