Minor consistency fix
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@ -157,16 +157,16 @@ function display.selectionTabs()
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mon.setBackgroundColor(colors.green)
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mon.write("Player")
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mon.setCursorPos(18, 5)
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mon.write("Base gates")
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mon.write("Gates")
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end
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if (#addresses.hazardGates ~= 0) and (config.canAccessHazardGates == true) then
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paintutils.drawFilledBox(2, 8, 13, 12, colors.red)
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mon.setCursorPos(4, 9)
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mon.setCursorPos(4, 10)
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mon.setBackgroundColor(colors.red)
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mon.write("Hazard")
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mon.setCursorPos(4, 11)
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mon.write("gates")
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mon.write("Gates")
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end
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paintutils.drawFilledBox(23, 17, 28, 19, colors.red)
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12
startup.lua
12
startup.lua
@ -548,7 +548,7 @@ local function selectGateFromList(isHazardGate)
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for i = 1, #buttonXY do
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if (sely == buttonXY[i][3]) and ((selx >= buttonXY[i][1]) and (selx <= buttonXY[i][2])) then
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local shouldDial = true
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-- If this is a hazard gate, show confirmation prompt
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if isHazardGate and hazardReasons and hazardReasons[i] then
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mon.setBackgroundColor(colors.black)
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@ -568,7 +568,7 @@ local function selectGateFromList(isHazardGate)
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mon.write(hazardReasons[i])
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mon.setCursorPos(2, 15)
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mon.write("Proceed with dialing?")
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-- Draw YES and NO buttons
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mon.setBackgroundColor(colors.green)
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mon.setCursorPos(5, 17)
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@ -576,7 +576,7 @@ local function selectGateFromList(isHazardGate)
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mon.setBackgroundColor(colors.red)
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mon.setCursorPos(18, 17)
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mon.write(" NO ")
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-- Wait for confirmation (use direct os.pullEvent to bypass handlers)
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local confirmed = false
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while true do
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@ -592,17 +592,17 @@ local function selectGateFromList(isHazardGate)
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end
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end
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end
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shouldDial = confirmed
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end
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if shouldDial then
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dialGate(computerAddresses[i])
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state.destAddressname = computerNames[i]
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state.destAddress = computerAddresses[i]
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dialing = true
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end
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sely = 0
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selx = 0
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break
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