entirely rework event handling take 2
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109
events.lua
Normal file
109
events.lua
Normal file
@ -0,0 +1,109 @@
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--[[
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Event Management System
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Centralized event dispatcher with priority-based routing
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]]
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local events = {}
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-- Event queue and handler registry
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local eventHandlers = {}
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local handlerPriorities = {}
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---------------------------------------------
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-- PRIORITY LEVELS (higher = more priority)
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---------------------------------------------
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events.PRIORITY = {
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PASSWORD_INPUT = 100, -- Highest priority - password entry
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ENTITY_READ = 50, -- Entity tracking
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MESSAGE = 50, -- Message handling
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DISCONNECT_BUTTON = 30, -- Manual disconnect button
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ACTIVATION = 20, -- Incoming wormhole
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DISCONNECT_CHECK = 10, -- Natural disconnection
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TIMEOUT = 5, -- Timeout handlers
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DEFAULT = 1 -- Default priority
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}
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---------------------------------------------
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-- HANDLER REGISTRATION
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---------------------------------------------
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function events.registerHandler(eventType, callback, priority)
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priority = priority or events.PRIORITY.DEFAULT
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if not eventHandlers[eventType] then
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eventHandlers[eventType] = {}
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handlerPriorities[eventType] = {}
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end
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table.insert(eventHandlers[eventType], callback)
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table.insert(handlerPriorities[eventType], priority)
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end
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function events.clearHandlers(eventType)
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if eventType then
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eventHandlers[eventType] = {}
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handlerPriorities[eventType] = {}
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else
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eventHandlers = {}
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handlerPriorities = {}
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end
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end
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---------------------------------------------
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-- EVENT DISPATCHER
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---------------------------------------------
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function events.dispatch(eventType, ...)
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local handlers = eventHandlers[eventType]
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if not handlers or #handlers == 0 then
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return nil
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end
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-- Sort handlers by priority (highest first)
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local sortedHandlers = {}
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for i = 1, #handlers do
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table.insert(sortedHandlers, {
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callback = handlers[i],
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priority = handlerPriorities[eventType][i]
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})
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end
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table.sort(sortedHandlers, function(a, b)
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return a.priority > b.priority
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end)
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-- Call handlers in priority order until one handles the event
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for _, handler in ipairs(sortedHandlers) do
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local result = handler.callback(...)
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if result ~= nil then
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return result
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end
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end
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return nil
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end
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---------------------------------------------
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-- EVENT POLLING
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---------------------------------------------
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function events.pullEvent(filter)
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while true do
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local eventData = {os.pullEvent(filter)}
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local eventType = eventData[1]
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local result = events.dispatch(eventType, table.unpack(eventData))
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-- If a handler processed the event and returned something, return it
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if result ~= nil then
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return result, eventType, eventData
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end
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end
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end
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function events.waitForAny(...)
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local functions = {...}
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return parallel.waitForAny(table.unpack(functions))
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end
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return events
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