entirely rework event handling

This commit is contained in:
2025-12-29 01:14:56 -05:00
parent 26b1a3ce22
commit 2312355418

View File

@ -19,6 +19,8 @@ local config = require("config")
local addresses = require("addresses")
local utils = require("utils")
local display = require("display")
local events = require("events")
local handlers = require("handlers")
---------------------------------------------
-- INITIALIZATION
@ -52,6 +54,7 @@ end
-- Initialize modules
utils.init(config, gate)
display.init(mon, config, addresses, utils)
handlers.init(config, gate, mon, utils, display, events)
-- Ensure gate starts disconnected
gate.disconnectStargate()
@ -68,69 +71,52 @@ end
local dialing = false
local totalstate = nil
local disconnect = false
local incomingAddress = {}
local incomingEntityType = ""
local incomingEntityName = ""
local destAddress = {}
local destAddressname = ""
local selx, sely = 0, 0
local y = 0
local lastReceivedMessage = nil
local remoteHasComputer = false
local enteringPassword = false
-- Get shared state from handlers
local function getState()
return handlers.getState()
end
---------------------------------------------
-- EVENT HANDLERS
-- EVENT HANDLERS (Using centralized event system)
---------------------------------------------
local function GetClick()
mon.setTextScale(1)
local event, _, xPos, yPos = os.pullEvent("monitor_touch")
return xPos, yPos
handlers.setupConnectionHandlers()
local result = events.pullEvent("monitor_touch")
return result == "disconnect" and 0 or 1
end
local function GetActivation()
_, _, incomingAddress = os.pullEvent("stargate_incoming_wormhole")
utils.log("Incoming wormhole: " .. gate.addressToString(incomingAddress))
handlers.setupConnectionHandlers()
local result = events.pullEvent("stargate_incoming_wormhole")
return 1
end
local function ParaDisconnect()
local dx, dy = 0, 0
_, _, dx, dy = os.pullEvent("monitor_touch")
-- Ignore clicks during password entry
if enteringPassword then
return nil
-- Now handled by event system with priority
handlers.setupConnectionHandlers()
while true do
local result = events.pullEvent("monitor_touch")
if result == "disconnect" then
return 1
end
end
-- Only disconnect if clicking the disconnect button (bottom-right corner)
if dy >= 17 and dy <= 19 and dx >= 20 and dx <= 28 then
gate.disconnectStargate()
redstone.setOutput("top", false)
utils.log("Manual disconnect triggered")
return 1
end
-- Return nothing to keep waiting if clicked elsewhere
return nil
end
local function EntityRead()
sleep(0.1)
_, _, incomingEntityType, incomingEntityName, _ = os.pullEvent("stargate_reconstructing_entity")
utils.log("Entity reconstructed: " .. incomingEntityName .. " (" .. incomingEntityType .. ")")
handlers.setupConnectionHandlers()
local result = events.pullEvent("stargate_reconstructing_entity")
return 1
end
local function DisconnectCheck()
local _, _, disCode = os.pullEvent("stargate_disconnected")
redstone.setOutput("top", false)
utils.log("Stargate disconnected (code: " .. tostring(disCode) .. ")")
if config.autoOpenIrisAfterDisconnect then
utils.openIris()
end
handlers.setupConnectionHandlers()
local result = events.pullEvent("stargate_disconnected")
return 2
end
@ -140,57 +126,13 @@ local function Paratimeout()
end
local function GetMessage()
local _, _, message = os.pullEvent("stargate_message_received")
lastReceivedMessage = message
handlers.setupConnectionHandlers()
local result = events.pullEvent("stargate_message_received")
return 1
end
local function HandlePasswordEntry()
-- Display password prompt
display.showPasswordPrompt()
local password = ""
enteringPassword = true
while enteringPassword do
-- Use os.pullEvent directly to avoid conflicts with ParaDisconnect
local _, _, x, y = os.pullEvent("monitor_touch")
-- Check number buttons (1-9)
if y >= 7 and y <= 15 then
local row = math.floor((y - 7) / 3)
local col = math.floor((x - 8) / 5)
if col >= 0 and col <= 2 and row >= 0 and row <= 2 then
local num = row * 3 + col + 1
if num >= 1 and num <= 9 then
password = password .. tostring(num)
display.updatePasswordDisplay(password)
end
end
end
-- Check bottom row buttons
if y >= 16 and y <= 18 then
if x >= 8 and x <= 11 then
-- Clear button
password = ""
display.updatePasswordDisplay(password)
elseif x >= 13 and x <= 16 then
-- Zero button
password = password .. "0"
display.updatePasswordDisplay(password)
elseif x >= 18 and x <= 21 then
-- OK button - submit password
enteringPassword = false
end
end
end
-- Send password attempt
utils.sendPasswordAttempt(password)
return password
return handlers.handlePasswordInput()
end
local function HandleIncomingPasswordRequest(password)
@ -210,6 +152,7 @@ end
local function MonitorRemoteIris()
-- Continuously monitor remote iris state while connected
local lastIrisState = nil
local state = getState()
while gate.isStargateConnected() do
sleep(0.5) -- Check every half second
@ -228,7 +171,7 @@ local function MonitorRemoteIris()
end
-- If remote has computer and iris just became fully closed, offer password entry
if remoteHasComputer and remoteIrisState == 100 and (not lastIrisState or lastIrisState < 100) then
if state.remoteHasComputer and remoteIrisState == 100 and (not lastIrisState or lastIrisState < 100) then
utils.log("Remote iris closed but computer detected - showing password prompt")
local password = HandlePasswordEntry()
@ -241,8 +184,8 @@ local function MonitorRemoteIris()
local result = parallel.waitForAny(GetMessage, WaitForResponse)
if result == 1 then
local response = lastReceivedMessage
lastReceivedMessage = nil
local response = state.lastReceivedMessage
state.lastReceivedMessage = nil
if response == "IRIS_OPEN" then
display.showPasswordResult(true)
utils.log("Password accepted - iris opened")
@ -275,7 +218,7 @@ local function MonitorRemoteIris()
display.drawIrisStatus()
display.drawDisconnectButton()
else
display.showConnected(destAddressname, destAddress)
display.showConnected(state.destAddressname, state.destAddress)
end
else
-- Remote iris is open (0 or nil)
@ -283,7 +226,7 @@ local function MonitorRemoteIris()
-- Iris just opened
utils.log("Remote iris opened - connection safe")
end
display.showConnected(destAddressname, destAddress)
display.showConnected(state.destAddressname, state.destAddress)
end
lastIrisState = remoteIrisState
@ -298,6 +241,8 @@ end
---------------------------------------------
local function handleIncomingWormhole()
local state = getState()
mon.setBackgroundColor(colors.black)
mon.clear()
mon.setBackgroundColor(colors.red)
@ -305,11 +250,11 @@ local function handleIncomingWormhole()
mon.setCursorPos(9, 4)
mon.write("INCOMING")
incomingAddress = utils.addressToTable(incomingAddress)
state.incomingAddress = utils.addressToTable(state.incomingAddress)
-- Check security
local allowed, reason = utils.isAddressAllowed(incomingAddress)
local addressString = gate.addressToString(incomingAddress) or "Unknown"
local allowed, reason = utils.isAddressAllowed(state.incomingAddress)
local addressString = gate.addressToString(state.incomingAddress) or "Unknown"
utils.log("Incoming wormhole from: " .. addressString .. " " .. reason)
@ -342,12 +287,12 @@ local function handleIncomingWormhole()
-- Whichever happens first, that function returns and we handle it
local result = parallel.waitForAny(EntityRead, DisconnectCheck, GetMessage, ParaDisconnect)
if (result == 1) then
display.showEntity(incomingEntityType, incomingEntityName, allowed)
incomingEntityType = ""
incomingEntityName = ""
display.showEntity(state.incomingEntityType, state.incomingEntityName, allowed)
state.incomingEntityType = ""
state.incomingEntityName = ""
elseif (result == 3) then
-- Received a message
local message = lastReceivedMessage
local message = state.lastReceivedMessage
utils.log("Received message: " .. message)
-- Check if it's a password attempt
@ -355,7 +300,7 @@ local function handleIncomingWormhole()
local password = message:sub(15)
HandleIncomingPasswordRequest(password)
end
lastReceivedMessage = nil
state.lastReceivedMessage = nil
else
disconnect = true
end
@ -444,6 +389,7 @@ local function dialGate(address)
end
local function selectGateFromList()
local state = getState()
local selecting = true
while dialing == false and selecting == true do
selx, sely = GetClick()
@ -452,8 +398,8 @@ local function selectGateFromList()
for i = 1, #buttonXY do
if (sely == buttonXY[i][3]) and ((selx >= buttonXY[i][1]) and (selx <= buttonXY[i][2])) then
dialGate(computerAddresses[i])
destAddressname = computerNames[i]
destAddress = computerAddresses[i]
state.destAddressname = computerNames[i]
state.destAddress = computerAddresses[i]
dialing = true
sely = 0
selx = 0
@ -542,6 +488,7 @@ local function selectCategory()
end
local function handleOutgoingDial()
local state = getState()
totalstate = true
local PDO = 0
PDO = parallel.waitForAny(selectCategory, Paratimeout)
@ -552,7 +499,7 @@ local function handleOutgoingDial()
os.pullEvent("stargate_outgoing_wormhole")
-- Wait briefly for version message from remote gate
remoteHasComputer = false
state.remoteHasComputer = false
local function WaitForVersion()
sleep(1) -- Wait up to 1 second for version message
return -1
@ -560,10 +507,10 @@ local function handleOutgoingDial()
local result = parallel.waitForAny(GetMessage, WaitForVersion)
if result == 1 then
local message = lastReceivedMessage
lastReceivedMessage = nil
local message = state.lastReceivedMessage
state.lastReceivedMessage = nil
if message:sub(1, 6) == "SGCS_V" then
remoteHasComputer = true
state.remoteHasComputer = true
local version = message:sub(7)
utils.log("Remote gate has control system version " .. version)
end
@ -600,7 +547,7 @@ local function handleOutgoingDial()
display.drawDisconnectButton()
else
-- Remote iris is open or no iris present
display.showConnected(destAddressname, destAddress)
display.showConnected(state.destAddressname, state.destAddress)
end
if (gate.isStargateConnected() == true) then
@ -617,9 +564,9 @@ local function handleOutgoingDial()
end
display.clearButtonData()
destAddress = {}
destAddressname = ""
remoteHasComputer = false
state.destAddress = {}
state.destAddressname = ""
state.remoteHasComputer = false
end
---------------------------------------------