878 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			878 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/*
 | 
						|
* BEGIN CLASS DECLARATIONS
 | 
						|
*/
 | 
						|
 | 
						|
import GrahamScan from "./vendor/lucio/graham-scan.mjs";
 | 
						|
 | 
						|
// 2D vector class to make some of the math easier
 | 
						|
class Vec2D {
 | 
						|
    constructor(x, y) {
 | 
						|
        this.x = x;
 | 
						|
        this.y = y;
 | 
						|
    }
 | 
						|
 | 
						|
    magnitude() {
 | 
						|
        return Math.sqrt(this.x * this.x + this.y * this.y);
 | 
						|
    }
 | 
						|
 | 
						|
    angle() {
 | 
						|
        return Math.atan2(this.y, this.x);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// Swerve module class to represent a single wheel
 | 
						|
class SwerveModule {
 | 
						|
    constructor(x, y, name) {
 | 
						|
        this.position = new Vec2D(x, y);
 | 
						|
        this.velocity = new Vec2D(0, 0);
 | 
						|
        this.angle = 0;
 | 
						|
        this.speed = 0;
 | 
						|
        this.name = name;
 | 
						|
    }
 | 
						|
 | 
						|
    calculateState(velocityX, velocityY, turnSpeed, heading = 0) {
 | 
						|
        // Take the requested speed and turn rate of the robot and calculate
 | 
						|
        // speed and angle of this module to achieve it
 | 
						|
 | 
						|
        // Transform field-relative velocities to robot-relative velocities
 | 
						|
        // by rotating the velocity vector by the negative of the robot's heading
 | 
						|
        const cosHeading = Math.cos(-heading);
 | 
						|
        const sinHeading = Math.sin(-heading);
 | 
						|
 | 
						|
        const robotVelX = velocityX * cosHeading - velocityY * sinHeading;
 | 
						|
        const robotVelY = velocityX * sinHeading + velocityY * cosHeading;
 | 
						|
 | 
						|
        // Calculate rotation contribution (perpendicular to position vector)
 | 
						|
        const rotX = -this.position.y * turnSpeed;
 | 
						|
        const rotY = this.position.x * turnSpeed;
 | 
						|
 | 
						|
        // Combine translation and rotation (now in robot frame)
 | 
						|
        this.velocity.x = robotVelX + rotX;
 | 
						|
        this.velocity.y = robotVelY + rotY;
 | 
						|
 | 
						|
        // Calculate speed and angle (in robot frame)
 | 
						|
        this.speed = this.velocity.magnitude();
 | 
						|
        this.angle = this.velocity.angle();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// Swerve drive class to represent the robot as a whole
 | 
						|
class SwerveDrive {
 | 
						|
    constructor(modulePositionsAndNames, robotName) {
 | 
						|
        this.setModules(modulePositionsAndNames);
 | 
						|
        this.setName(robotName);
 | 
						|
        this.gyroHeading = 0; // Simulated gyro heading in radians
 | 
						|
    }
 | 
						|
 | 
						|
    setName(robotName) {
 | 
						|
        this.name = robotName;
 | 
						|
    }
 | 
						|
 | 
						|
    setModules(modulePositionsAndNames) {
 | 
						|
        // Take an array of module positions with a name and create an array of SwerveModule objects
 | 
						|
        this.modules = modulePositionsAndNames.map(module =>
 | 
						|
            new SwerveModule(module.x, module.y, module.name)
 | 
						|
        );
 | 
						|
    }
 | 
						|
 | 
						|
    updateHeading(turnSpeed, deltaTime = 0.01) {
 | 
						|
        // Integrate turn speed to update gyro heading
 | 
						|
        // turnSpeed is in radians/second, deltaTime is the time step
 | 
						|
        this.gyroHeading += turnSpeed * deltaTime;
 | 
						|
 | 
						|
        // Normalize to -PI to PI range
 | 
						|
        while (this.gyroHeading > Math.PI) this.gyroHeading -= 2 * Math.PI;
 | 
						|
        while (this.gyroHeading < -Math.PI) this.gyroHeading += 2 * Math.PI;
 | 
						|
    }
 | 
						|
 | 
						|
    drive(velocityX, velocityY, turnSpeed, maxModuleSpeed, deltaTime = 0.01) {
 | 
						|
        // Store the requested turn speed for later calculation of actual turn speed
 | 
						|
        this.requestedTurnSpeed = turnSpeed;
 | 
						|
 | 
						|
        // Take in a requested speeds and update every module (but don't update heading yet)
 | 
						|
        this.modules.forEach(module =>
 | 
						|
            module.calculateState(velocityX, velocityY, turnSpeed, this.gyroHeading)
 | 
						|
        );
 | 
						|
 | 
						|
        // If any speeds exceed the max speed, normalize down so we don't effect movement direction
 | 
						|
        const maxCalculated = Math.max(...this.modules.map(m => m.speed), 0);
 | 
						|
        let scale = 1.0;
 | 
						|
        if (maxCalculated > maxModuleSpeed) {
 | 
						|
            scale = maxModuleSpeed / maxCalculated;
 | 
						|
            this.modules.forEach(module => {
 | 
						|
                module.velocity.x *= scale;
 | 
						|
                module.velocity.y *= scale;
 | 
						|
                module.speed = module.velocity.magnitude();
 | 
						|
                module.angle = module.velocity.angle();
 | 
						|
            });
 | 
						|
        }
 | 
						|
 | 
						|
        // Update heading with the actual turn speed (scaled if modules were limited)
 | 
						|
        const actualTurnSpeed = turnSpeed * scale;
 | 
						|
        this.updateHeading(actualTurnSpeed, deltaTime);
 | 
						|
        this.actualTurnSpeed = actualTurnSpeed;
 | 
						|
    }
 | 
						|
 | 
						|
    getActualVelocity() {
 | 
						|
        // Calculate the actual robot velocity from the average of module velocities
 | 
						|
        // This returns the velocity in robot-relative coordinates
 | 
						|
        if (this.modules.length === 0) return new Vec2D(0, 0);
 | 
						|
 | 
						|
        let sumX = 0;
 | 
						|
        let sumY = 0;
 | 
						|
 | 
						|
        // Average the module velocities (they're in robot frame)
 | 
						|
        this.modules.forEach(module => {
 | 
						|
            sumX += module.velocity.x;
 | 
						|
            sumY += module.velocity.y;
 | 
						|
        });
 | 
						|
 | 
						|
        const avgX = sumX / this.modules.length;
 | 
						|
        const avgY = sumY / this.modules.length;
 | 
						|
 | 
						|
        // Transform back to field-relative coordinates
 | 
						|
        const cosHeading = Math.cos(this.gyroHeading);
 | 
						|
        const sinHeading = Math.sin(this.gyroHeading);
 | 
						|
 | 
						|
        const fieldVelX = avgX * cosHeading - avgY * sinHeading;
 | 
						|
        const fieldVelY = avgX * sinHeading + avgY * cosHeading;
 | 
						|
 | 
						|
        return new Vec2D(fieldVelX, fieldVelY);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// Preset robot generators
 | 
						|
const PresetConfigs = {
 | 
						|
    twoWheel: (size) => [
 | 
						|
        { x: size / 2, y: 0, name: "Left" },
 | 
						|
        { x: -size / 2, y: 0, name: "Right" }
 | 
						|
    ],
 | 
						|
 | 
						|
    threeWheel: (size) => {
 | 
						|
        const radius = size / 2;
 | 
						|
        return [
 | 
						|
            { x: radius * Math.cos(Math.PI / 2), y: radius * Math.sin(Math.PI / 2), name: "Front" },
 | 
						|
            { x: radius * Math.cos(Math.PI / 2 + 2 * Math.PI / 3), y: radius * Math.sin(Math.PI / 2 + 2 * Math.PI / 3), name: "Back Left" },
 | 
						|
            { x: radius * Math.cos(Math.PI / 2 + 4 * Math.PI / 3), y: radius * Math.sin(Math.PI / 2 + 4 * Math.PI / 3), name: "Back Right" }
 | 
						|
        ];
 | 
						|
    },
 | 
						|
 | 
						|
    fourWheelSquare: (size) => {
 | 
						|
        const half = size / 2;
 | 
						|
        return [
 | 
						|
            { x: half, y: half, name: "FL" },
 | 
						|
            { x: half, y: -half, name: "FR" },
 | 
						|
            { x: -half, y: half, name: "BL" },
 | 
						|
            { x: -half, y: -half, name: "BR" }
 | 
						|
        ];
 | 
						|
    },
 | 
						|
 | 
						|
    fourWheelRectangle: (size) => {
 | 
						|
        const width = size * 0.5;
 | 
						|
        const length = size;
 | 
						|
        return [
 | 
						|
            { x: length / 2, y: width / 2, name: "FL" },
 | 
						|
            { x: length / 2, y: -width / 2, name: "FR" },
 | 
						|
            { x: -length / 2, y: width / 2, name: "BL" },
 | 
						|
            { x: -length / 2, y: -width / 2, name: "BR" }
 | 
						|
        ];
 | 
						|
    },
 | 
						|
 | 
						|
    sixWheel: (size) => {
 | 
						|
        const radius = size / 2;
 | 
						|
        const modules = [];
 | 
						|
        for (let i = 0; i < 6; i++) {
 | 
						|
            const angle = (Math.PI / 2) + (i * Math.PI / 3);
 | 
						|
            modules.push({
 | 
						|
                x: radius * Math.cos(angle),
 | 
						|
                y: radius * Math.sin(angle),
 | 
						|
                name: `Module ${i + 1}`
 | 
						|
            });
 | 
						|
        }
 | 
						|
        return modules;
 | 
						|
    },
 | 
						|
 | 
						|
    eightWheelOctogon: (size) => {
 | 
						|
        const radius = size / 2;
 | 
						|
        const modules = [];
 | 
						|
        for (let i = 0; i < 8; i++) {
 | 
						|
            const angle = (Math.PI / 2) + (i * Math.PI / 4);
 | 
						|
            modules.push({
 | 
						|
                x: radius * Math.cos(angle),
 | 
						|
                y: radius * Math.sin(angle),
 | 
						|
                name: `Module ${i + 1}`
 | 
						|
            });
 | 
						|
        }
 | 
						|
        return modules;
 | 
						|
    },
 | 
						|
 | 
						|
    eightWheelSquare: (size) => {
 | 
						|
        const full = size;
 | 
						|
        const half = size / 2;
 | 
						|
        return [
 | 
						|
            { x: full, y: full, name: "Outer FL" },
 | 
						|
            { x: full, y: -full, name: "Outer FR" },
 | 
						|
            { x: -full, y: full, name: "Outer BL" },
 | 
						|
            { x: -full, y: -full, name: "Outer BR" },
 | 
						|
            { x: half, y: half, name: "Inner FL" },
 | 
						|
            { x: half, y: -half, name: "Inner FR" },
 | 
						|
            { x: -half, y: half, name: "Inner BL" },
 | 
						|
            { x: -half, y: -half, name: "Inner BR" }
 | 
						|
        ];
 | 
						|
    },
 | 
						|
 | 
						|
    twelveWheelHexagon: (size) => {
 | 
						|
        const outerRadius = size;
 | 
						|
        const innerRadius = size / 2;
 | 
						|
        const modules = [];
 | 
						|
        for (let i = 0; i < 6; i++) {
 | 
						|
            const angle = (Math.PI / 2) + (i * Math.PI / 3);
 | 
						|
            modules.push({
 | 
						|
                x: outerRadius * Math.cos(angle),
 | 
						|
                y: outerRadius * Math.sin(angle),
 | 
						|
                name: `Module ${i + 1}`
 | 
						|
            });
 | 
						|
 | 
						|
            modules.push({
 | 
						|
                x: innerRadius * Math.cos(angle),
 | 
						|
                y: innerRadius * Math.sin(angle),
 | 
						|
                name: `Module ${i + 7}`
 | 
						|
            });
 | 
						|
        }
 | 
						|
        return modules;
 | 
						|
    },
 | 
						|
 | 
						|
    sixteenWheelOctogon: (size) => {
 | 
						|
        const outerRadius = size;
 | 
						|
        const innerRadius = size / 2;
 | 
						|
        const modules = [];
 | 
						|
        for (let i = 0; i < 8; i++) {
 | 
						|
            const angle = (Math.PI / 2) + (i * Math.PI / 4);
 | 
						|
            modules.push({
 | 
						|
                x: outerRadius * Math.cos(angle),
 | 
						|
                y: outerRadius * Math.sin(angle),
 | 
						|
                name: `Module ${i + 1}`
 | 
						|
            });
 | 
						|
 | 
						|
            modules.push({
 | 
						|
                x: innerRadius * Math.cos(angle),
 | 
						|
                y: innerRadius * Math.sin(angle),
 | 
						|
                name: `Module ${i + 9}`
 | 
						|
            });
 | 
						|
        }
 | 
						|
        return modules;
 | 
						|
    },
 | 
						|
};
 | 
						|
 | 
						|
/*
 | 
						|
* END CLASS DECLARATIONS
 | 
						|
* BEGIN DOM VARIABLES
 | 
						|
*/
 | 
						|
 | 
						|
// Get all control elements
 | 
						|
const vxSlider = document.getElementById('vx-slider');
 | 
						|
const vySlider = document.getElementById('vy-slider');
 | 
						|
const omegaSlider = document.getElementById('omega-slider');
 | 
						|
const maxSpeedSlider = document.getElementById('max-speed-slider');
 | 
						|
const moduleCountInput = document.getElementById('module-count');
 | 
						|
 | 
						|
// Get all output elements
 | 
						|
const vxOutput = document.getElementById('vx-value');
 | 
						|
const vyOutput = document.getElementById('vy-value');
 | 
						|
const omegaOutput = document.getElementById('omega-value');
 | 
						|
const maxSpeedOutput = document.getElementById('max-speed-value');
 | 
						|
 | 
						|
// Get button elements
 | 
						|
const resetBtn = document.getElementById('reset-btn');
 | 
						|
const generateInputsBtn = document.getElementById('generate-inputs-btn');
 | 
						|
const clearInputsBtn = document.getElementById('delete-inputs-btn');
 | 
						|
const applyCustomBtn = document.getElementById('apply-custom-btn');
 | 
						|
 | 
						|
// Get control mode elements
 | 
						|
const controlModeToggle = document.getElementById('control-mode-toggle');
 | 
						|
const sliderControls = document.getElementById('slider-controls');
 | 
						|
const keyboardControls = document.getElementById('keyboard-controls');
 | 
						|
const keyboardMaxSpeed = document.getElementById('keyboard-max-speed');
 | 
						|
const keyboardMaxSpeedOutput = document.getElementById('keyboard-max-speed-value');
 | 
						|
const keyboardMaxRotation = document.getElementById('keyboard-max-rotation');
 | 
						|
const keyboardMaxRotationOutput = document.getElementById('keyboard-max-rotation-value');
 | 
						|
 | 
						|
// Preset buttons
 | 
						|
const preset2WheelBtn = document.getElementById('preset-2wheel');
 | 
						|
const preset3WheelBtn = document.getElementById('preset-3wheel');
 | 
						|
const preset4WheelBtn = document.getElementById('preset-4wheel');
 | 
						|
const preset4RectBtn = document.getElementById('preset-4rect');
 | 
						|
const preset6WheelBtn = document.getElementById('preset-6wheel');
 | 
						|
const preset8WheelBtn = document.getElementById('preset-8wheel');
 | 
						|
const preset8SquareBtn = document.getElementById('preset-8square');
 | 
						|
const preset12HexBtn = document.getElementById('preset-12hex');
 | 
						|
const preset16OctBtn = document.getElementById('preset-16oct');
 | 
						|
 | 
						|
/*
 | 
						|
* END DOM VARIABLES
 | 
						|
* BEGIN CONTROL MODE AND INPUT DEVICE VARIABLES
 | 
						|
*/
 | 
						|
 | 
						|
// Control mode state
 | 
						|
let isManualInputMode = false; // true = keyboard/gamepad mode, false = slider mode
 | 
						|
 | 
						|
// Keyboard state tracking
 | 
						|
const keyState = {
 | 
						|
    w: false,  // Forward
 | 
						|
    a: false,  // Left
 | 
						|
    s: false,  // Backward
 | 
						|
    d: false,  // Right
 | 
						|
    q: false,  // Counter-clockwise
 | 
						|
    e: false   // Clockwise
 | 
						|
};
 | 
						|
 | 
						|
// Current manual input velocities (from keyboard or gamepad)
 | 
						|
let manualInputVelX = 0;
 | 
						|
let manualInputVelY = 0;
 | 
						|
let manualInputOmega = 0;
 | 
						|
 | 
						|
/*
 | 
						|
* END CONTROL MODE AND INPUT DEVICE VARIABLES
 | 
						|
* BEGIN LISTENER CODE
 | 
						|
*/
 | 
						|
 | 
						|
maxSpeedSlider.addEventListener('input', (e) => {
 | 
						|
    maxSpeedOutput.textContent = e.target.value;
 | 
						|
});
 | 
						|
maxSpeedOutput.textContent = maxSpeedSlider.value;
 | 
						|
 | 
						|
resetBtn.addEventListener('click', (e) => {
 | 
						|
    vxSlider.value = 0;
 | 
						|
    vySlider.value = 0;
 | 
						|
    omegaSlider.value = 0;
 | 
						|
 | 
						|
    vxOutput.textContent = parseFloat(vxSlider.value);
 | 
						|
    vyOutput.textContent = parseFloat(vySlider.value);
 | 
						|
    omegaOutput.textContent = parseFloat(omegaSlider.value);
 | 
						|
});
 | 
						|
 | 
						|
// Keyboard control sliders
 | 
						|
keyboardMaxSpeed.addEventListener('input', (e) => {
 | 
						|
    keyboardMaxSpeedOutput.textContent = parseFloat(e.target.value);
 | 
						|
});
 | 
						|
keyboardMaxSpeedOutput.textContent = parseFloat(keyboardMaxSpeed.value);
 | 
						|
 | 
						|
keyboardMaxRotation.addEventListener('input', (e) => {
 | 
						|
    keyboardMaxRotationOutput.textContent = parseFloat(e.target.value);
 | 
						|
});
 | 
						|
keyboardMaxRotationOutput.textContent = parseFloat(keyboardMaxRotation.value);
 | 
						|
 | 
						|
// Control mode toggle
 | 
						|
controlModeToggle.addEventListener('click', () => {
 | 
						|
    isManualInputMode = !isManualInputMode;
 | 
						|
 | 
						|
    if (isManualInputMode) {
 | 
						|
        // Switch to manual input mode (keyboard/gamepad)
 | 
						|
        sliderControls.style.display = 'none';
 | 
						|
        keyboardControls.style.display = 'block';
 | 
						|
        controlModeToggle.textContent = 'Switch to Slider Controls';
 | 
						|
 | 
						|
        // Reset slider values when switching to manual input
 | 
						|
        vxSlider.value = 0;
 | 
						|
        vySlider.value = 0;
 | 
						|
        omegaSlider.value = 0;
 | 
						|
        vxOutput.textContent = '0';
 | 
						|
        vyOutput.textContent = '0';
 | 
						|
        omegaOutput.textContent = '0';
 | 
						|
    } else {
 | 
						|
        // Switch to slider mode
 | 
						|
        sliderControls.style.display = 'block';
 | 
						|
        keyboardControls.style.display = 'none';
 | 
						|
        controlModeToggle.textContent = 'Switch to Keyboard Controls (WASD + QE)';
 | 
						|
 | 
						|
        // Reset manual input state
 | 
						|
        Object.keys(keyState).forEach(key => keyState[key] = false);
 | 
						|
        manualInputVelX = 0;
 | 
						|
        manualInputVelY = 0;
 | 
						|
        manualInputOmega = 0;
 | 
						|
    }
 | 
						|
});
 | 
						|
 | 
						|
// Keyboard event listeners
 | 
						|
document.addEventListener('keydown', (e) => {
 | 
						|
    if (!isManualInputMode) return;
 | 
						|
 | 
						|
    const key = e.key.toLowerCase();
 | 
						|
    if (key in keyState) {
 | 
						|
        keyState[key] = true;
 | 
						|
        e.preventDefault();
 | 
						|
        updateManualInputVelocities();
 | 
						|
    }
 | 
						|
});
 | 
						|
 | 
						|
document.addEventListener('keyup', (e) => {
 | 
						|
    if (!isManualInputMode) return;
 | 
						|
 | 
						|
    const key = e.key.toLowerCase();
 | 
						|
    if (key in keyState) {
 | 
						|
        keyState[key] = false;
 | 
						|
        e.preventDefault();
 | 
						|
        updateManualInputVelocities();
 | 
						|
    }
 | 
						|
});
 | 
						|
 | 
						|
// Function to update velocities based on manual input devices (keyboard/gamepad)
 | 
						|
function updateManualInputVelocities() {
 | 
						|
    const maxSpeed = parseFloat(keyboardMaxSpeed.value);
 | 
						|
    const maxRotation = parseFloat(keyboardMaxRotation.value);
 | 
						|
 | 
						|
    // Calculate translation velocities from keyboard input
 | 
						|
    manualInputVelX = 0;
 | 
						|
    manualInputVelY = 0;
 | 
						|
 | 
						|
    if (keyState.d) manualInputVelX += maxSpeed;  // Right
 | 
						|
    if (keyState.a) manualInputVelX -= maxSpeed;  // Left
 | 
						|
    if (keyState.w) manualInputVelY += maxSpeed;  // Forward  
 | 
						|
    if (keyState.s) manualInputVelY -= maxSpeed;  // Backward
 | 
						|
 | 
						|
    // Calculate rotation velocity from keyboard input
 | 
						|
    manualInputOmega = 0;
 | 
						|
    if (keyState.e) manualInputOmega += maxRotation;  // Clockwise
 | 
						|
    if (keyState.q) manualInputOmega -= maxRotation;  // Counter-clockwise
 | 
						|
 | 
						|
    // TODO: Add gamepad input processing here
 | 
						|
}
 | 
						|
 | 
						|
// Preset button event listeners
 | 
						|
preset2WheelBtn.addEventListener('click', () => {
 | 
						|
    const positions = PresetConfigs.twoWheel(robotSize);
 | 
						|
    robot.setModules(positions);
 | 
						|
    robot.setName("2-Wheel Differential");
 | 
						|
    createModuleDisplays(robot);
 | 
						|
    updateModuleDisplays(robot);
 | 
						|
});
 | 
						|
 | 
						|
preset3WheelBtn.addEventListener('click', () => {
 | 
						|
    const positions = PresetConfigs.threeWheel(robotSize);
 | 
						|
    robot.setModules(positions);
 | 
						|
    robot.setName("3-Wheel Triangle");
 | 
						|
    createModuleDisplays(robot);
 | 
						|
    updateModuleDisplays(robot);
 | 
						|
});
 | 
						|
 | 
						|
preset4WheelBtn.addEventListener('click', () => {
 | 
						|
    const positions = PresetConfigs.fourWheelSquare(robotSize);
 | 
						|
    robot.setModules(positions);
 | 
						|
    robot.setName("4-Wheel Square");
 | 
						|
    createModuleDisplays(robot);
 | 
						|
    updateModuleDisplays(robot);
 | 
						|
});
 | 
						|
 | 
						|
preset4RectBtn.addEventListener('click', () => {
 | 
						|
    const positions = PresetConfigs.fourWheelRectangle(robotSize);
 | 
						|
    robot.setModules(positions);
 | 
						|
    robot.setName("4-Wheel Rectangle");
 | 
						|
    createModuleDisplays(robot);
 | 
						|
    updateModuleDisplays(robot);
 | 
						|
});
 | 
						|
 | 
						|
preset6WheelBtn.addEventListener('click', () => {
 | 
						|
    const positions = PresetConfigs.sixWheel(robotSize);
 | 
						|
    robot.setModules(positions);
 | 
						|
    robot.setName("6-Wheel Hexagon");
 | 
						|
    createModuleDisplays(robot);
 | 
						|
    updateModuleDisplays(robot);
 | 
						|
});
 | 
						|
 | 
						|
preset8WheelBtn.addEventListener('click', () => {
 | 
						|
    const positions = PresetConfigs.eightWheelOctogon(robotSize);
 | 
						|
    robot.setModules(positions);
 | 
						|
    robot.setName("8-Wheel Octogon");
 | 
						|
    createModuleDisplays(robot);
 | 
						|
    updateModuleDisplays(robot);
 | 
						|
});
 | 
						|
 | 
						|
preset8SquareBtn.addEventListener('click', () => {
 | 
						|
    const positions = PresetConfigs.eightWheelSquare(robotSize);
 | 
						|
    robot.setModules(positions);
 | 
						|
    robot.setName("8-Wheel Square");
 | 
						|
    createModuleDisplays(robot);
 | 
						|
    updateModuleDisplays(robot);
 | 
						|
});
 | 
						|
 | 
						|
preset12HexBtn.addEventListener('click', () => {
 | 
						|
    const positions = PresetConfigs.twelveWheelHexagon(robotSize);
 | 
						|
    robot.setModules(positions);
 | 
						|
    robot.setName("12-Wheel Hexagon");
 | 
						|
    createModuleDisplays(robot);
 | 
						|
    updateModuleDisplays(robot);
 | 
						|
});
 | 
						|
 | 
						|
preset16OctBtn.addEventListener('click', () => {
 | 
						|
    const positions = PresetConfigs.sixteenWheelOctogon(robotSize);
 | 
						|
    robot.setModules(positions);
 | 
						|
    robot.setName("16-Wheel Octogon");
 | 
						|
    createModuleDisplays(robot);
 | 
						|
    updateModuleDisplays(robot);
 | 
						|
});
 | 
						|
 | 
						|
 | 
						|
 | 
						|
generateInputsBtn.addEventListener('click', () => {
 | 
						|
    const count = parseInt(moduleCountInput.value);
 | 
						|
 | 
						|
    if (isNaN(count) || count < 2 || count > 64) {
 | 
						|
        alert('Please enter a valid number of modules between 2 and 64.');
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    generateModuleInputs(count);
 | 
						|
    applyCustomBtn.style.display = 'block';
 | 
						|
});
 | 
						|
 | 
						|
clearInputsBtn.addEventListener('click', () => {
 | 
						|
    generateModuleInputs(0);
 | 
						|
    applyCustomBtn.style.display = 'none';
 | 
						|
});
 | 
						|
 | 
						|
applyCustomBtn.addEventListener('click', () => {
 | 
						|
    const container = document.getElementById('module-position-inputs');
 | 
						|
    const moduleElements = container.childNodes;
 | 
						|
 | 
						|
    const customModules = [];
 | 
						|
    for (let i = 0; i < moduleElements.length; i++) {
 | 
						|
        const xInput = document.getElementById(`module-${i}-x`);
 | 
						|
        const yInput = document.getElementById(`module-${i}-y`);
 | 
						|
        const nameInput = document.getElementById(`module-${i}-name`);
 | 
						|
 | 
						|
        const x = parseFloat(xInput.value);
 | 
						|
        const y = parseFloat(yInput.value);
 | 
						|
        const name = nameInput.value.trim();
 | 
						|
 | 
						|
        customModules.push({ x, y, name });
 | 
						|
    }
 | 
						|
 | 
						|
    robot.setModules(customModules);
 | 
						|
    robot.setName("Custom Configuration");
 | 
						|
    createModuleDisplays(robot);
 | 
						|
    updateModuleDisplays(robot);
 | 
						|
});
 | 
						|
 | 
						|
/*
 | 
						|
* END LISTENER CODE
 | 
						|
* BEGIN DYNAMIC DOM FUNCTIONS
 | 
						|
*/
 | 
						|
 | 
						|
// Function to calculate evenly spaced module positions in circular layers
 | 
						|
function calculateModulePositions(count) {
 | 
						|
    if (count <= 0) return [];
 | 
						|
 | 
						|
    const baseRadius = 50; // Base radius for the first layer
 | 
						|
    const positions = [];
 | 
						|
    let remainingModules = count;
 | 
						|
    let numberOfLayers = Math.ceil(count / 6);
 | 
						|
    let modulesPerLayer = Math.ceil(count / numberOfLayers);
 | 
						|
    let angleOffset = 0;
 | 
						|
    let currentLayer = 0;
 | 
						|
    let moduleIndex = 0;
 | 
						|
 | 
						|
    while (remainingModules > 0) {
 | 
						|
        // Determine modules for this layer
 | 
						|
        let modulesInThisLayer;
 | 
						|
 | 
						|
        if (remainingModules <= modulesPerLayer) {
 | 
						|
            // Last layer gets all remaining modules
 | 
						|
            modulesInThisLayer = remainingModules;
 | 
						|
        } else {
 | 
						|
            // All other layers: try to distribute evenly with max modulesPerLayer
 | 
						|
            const remainingLayers = Math.ceil(remainingModules / modulesPerLayer);
 | 
						|
            modulesInThisLayer = Math.min(modulesPerLayer, Math.ceil(remainingModules / remainingLayers));
 | 
						|
        }
 | 
						|
 | 
						|
        // Calculate radius for this layer
 | 
						|
        const radius = currentLayer === 0 ? baseRadius : baseRadius * (1 + currentLayer * 0.75);
 | 
						|
 | 
						|
        // Calculate positions for modules in this layer
 | 
						|
        for (let i = 0; i < modulesInThisLayer; i++) {
 | 
						|
            const angle = (angleOffset + 2 * Math.PI * i) / modulesInThisLayer;
 | 
						|
            const x = Math.round(radius * Math.cos(angle));
 | 
						|
            const y = Math.round(radius * Math.sin(angle));
 | 
						|
 | 
						|
            positions.push({
 | 
						|
                x: x,
 | 
						|
                y: y,
 | 
						|
                name: `Layer ${currentLayer + 1} Module ${(moduleIndex % modulesPerLayer) + 1}`
 | 
						|
            });
 | 
						|
 | 
						|
            moduleIndex++;
 | 
						|
        }
 | 
						|
        angleOffset += Math.PI;
 | 
						|
 | 
						|
        remainingModules -= modulesInThisLayer;
 | 
						|
        currentLayer++;
 | 
						|
    }
 | 
						|
 | 
						|
    return positions;
 | 
						|
}
 | 
						|
 | 
						|
function generateModuleInputs(count) {
 | 
						|
    const container = document.getElementById('module-position-inputs');
 | 
						|
    container.innerHTML = ''; // Clear existing inputs
 | 
						|
 | 
						|
    // Calculate evenly spaced positions
 | 
						|
    const positions = calculateModulePositions(count);
 | 
						|
 | 
						|
    for (let i = 0; i < count; i++) {
 | 
						|
        const position = positions[i];
 | 
						|
        const moduleFieldset = document.createElement('fieldset');
 | 
						|
        moduleFieldset.className = 'module-input-group';
 | 
						|
        moduleFieldset.innerHTML = `
 | 
						|
        <legend>Module ${i + 1}</legend>
 | 
						|
 | 
						|
        <div class="control-group">
 | 
						|
            <label for="module-${i}-name">Module Name</label>
 | 
						|
            <input type="text" id="module-${i}-name" value="${position.name}" required>
 | 
						|
        </div>
 | 
						|
        <div class="control-group">
 | 
						|
            <label for="module-${i}-x">X Position (pixels)</label>
 | 
						|
            <input type="number" id="module-${i}-x" step="1" value="${position.x}" required>
 | 
						|
        </div>
 | 
						|
        <div class="control-group">
 | 
						|
            <label for="module-${i}-y">Y Position (pixels)</label>
 | 
						|
            <input type="number" id="module-${i}-y" step="0.1" value="${position.y}" required>
 | 
						|
        </div>
 | 
						|
        `;
 | 
						|
        container.appendChild(moduleFieldset);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
function createModuleDisplays(robot) {
 | 
						|
    const grid = document.getElementById('module-grid');
 | 
						|
    grid.innerHTML = ''; // Delete any pre-existing elements before creating new ones
 | 
						|
 | 
						|
    const modules = robot.modules;
 | 
						|
    modules.forEach((module, i) => {
 | 
						|
        const article = document.createElement('article');
 | 
						|
        article.className = 'module-display';
 | 
						|
        const name = module.name;
 | 
						|
 | 
						|
        article.innerHTML = `
 | 
						|
            <h3>${name}</h3>
 | 
						|
            <div class="readout">
 | 
						|
                <span class="label">Angle:</span>
 | 
						|
                <span id="module-${i}-angle" class="value">0.0°</span>
 | 
						|
            </div>
 | 
						|
            <div class="readout">
 | 
						|
                <span class="label">Speed:</span>
 | 
						|
                <span id="module-${i}-speed" class="value">0.00 pixels/s</span>
 | 
						|
            </div>
 | 
						|
        `;
 | 
						|
        grid.appendChild(article);
 | 
						|
    });
 | 
						|
}
 | 
						|
 | 
						|
function updateModuleDisplays(robot) {
 | 
						|
    const configName = document.getElementById('config-name');
 | 
						|
    configName.textContent = robot.name;
 | 
						|
    const moduleCount = document.getElementById('module-count-display');
 | 
						|
    moduleCount.textContent = robot.modules.length;
 | 
						|
 | 
						|
    // Update gyro heading display
 | 
						|
    const gyroHeadingDisplay = document.getElementById('gyro-heading-display');
 | 
						|
    if (gyroHeadingDisplay) {
 | 
						|
        const headingDeg = (robot.gyroHeading * 180 / Math.PI).toFixed(1);
 | 
						|
        gyroHeadingDisplay.textContent = `${headingDeg}°`;
 | 
						|
    }
 | 
						|
 | 
						|
    const modules = robot.modules;
 | 
						|
    modules.forEach((module, i) => {
 | 
						|
        const angleElement = document.getElementById(`module-${i}-angle`);
 | 
						|
        const speedElement = document.getElementById(`module-${i}-speed`);
 | 
						|
 | 
						|
        if (angleElement && speedElement) {
 | 
						|
            const angleDeg = (module.angle * 180 / Math.PI).toFixed(1);
 | 
						|
            angleElement.textContent = `${angleDeg}°`;
 | 
						|
            speedElement.textContent = `${module.speed.toFixed(2)} pixels/s`;
 | 
						|
        }
 | 
						|
    });
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
* END DYNAMIC DOM FUNCTIONS
 | 
						|
* BEGIN ANIMATION CODE
 | 
						|
*/
 | 
						|
 | 
						|
// Get the canvas and context as constants
 | 
						|
const canvas = document.getElementById('swerve-canvas');
 | 
						|
const ctx = canvas.getContext('2d');
 | 
						|
 | 
						|
// Get CSS variables for use in canvas
 | 
						|
const rootStyles = getComputedStyle(document.documentElement);
 | 
						|
 | 
						|
function drawGrid(ctx, sideLength, gridSquareSize, xOffset, yOffset) {
 | 
						|
    ctx.save();
 | 
						|
 | 
						|
    ctx.strokeStyle = rootStyles.getPropertyValue('--grid-color');
 | 
						|
    ctx.lineWidth = 1;
 | 
						|
    const startX = (-sideLength / 2) - xOffset;
 | 
						|
    const endX = (sideLength / 2) - xOffset;
 | 
						|
    const startY = (-sideLength / 2) - yOffset;
 | 
						|
    const endY = (sideLength / 2) - yOffset;
 | 
						|
 | 
						|
    // Draw vertical lines
 | 
						|
    for (let i = startX; i <= endX; i += gridSquareSize) {
 | 
						|
        ctx.beginPath();
 | 
						|
        ctx.moveTo(i, -sideLength / 2);
 | 
						|
        ctx.lineTo(i, sideLength / 2);
 | 
						|
        ctx.stroke();
 | 
						|
    }
 | 
						|
 | 
						|
    // Draw horizontal lines
 | 
						|
    for (let i = startY; i <= endY; i += gridSquareSize) {
 | 
						|
        ctx.beginPath();
 | 
						|
        ctx.moveTo(-sideLength / 2, i);
 | 
						|
        ctx.lineTo(sideLength / 2, i);
 | 
						|
        ctx.stroke();
 | 
						|
    }
 | 
						|
 | 
						|
    ctx.restore();
 | 
						|
}
 | 
						|
 | 
						|
function drawModule(ctx, module) {
 | 
						|
    const x = module.position.x;
 | 
						|
    const y = module.position.y;
 | 
						|
    const arrowLength = Math.max(module.speed / 2, 5);
 | 
						|
 | 
						|
    ctx.save();
 | 
						|
    ctx.translate(x, y);
 | 
						|
 | 
						|
    ctx.fillStyle = rootStyles.getPropertyValue('--swerve-fill-color');
 | 
						|
    ctx.beginPath();
 | 
						|
    ctx.arc(0, 0, 10, 0, Math.PI * 2);
 | 
						|
    ctx.fill();
 | 
						|
 | 
						|
    ctx.strokeStyle = rootStyles.getPropertyValue('--swerve-module-color');
 | 
						|
    ctx.lineWidth = 4;
 | 
						|
    ctx.stroke();
 | 
						|
 | 
						|
    // Draw velocity arrow if module is moving
 | 
						|
    if (module.speed > 0.01) {
 | 
						|
        ctx.strokeStyle = rootStyles.getPropertyValue('--swerve-arrow-color');
 | 
						|
        ctx.fillStyle = rootStyles.getPropertyValue('--swerve-arrow-color');
 | 
						|
        ctx.lineWidth = 4;
 | 
						|
 | 
						|
        const endX = arrowLength * Math.cos(module.angle);
 | 
						|
        const endY = arrowLength * Math.sin(module.angle);
 | 
						|
 | 
						|
        // Arrow line
 | 
						|
        ctx.beginPath();
 | 
						|
        ctx.moveTo(0, 0);
 | 
						|
        ctx.lineTo(endX, endY);
 | 
						|
        ctx.stroke();
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    ctx.restore();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
function drawRobot(ctx, robot, heading) {
 | 
						|
    ctx.save(); // Save current state before rotation
 | 
						|
 | 
						|
    ctx.rotate(heading);
 | 
						|
 | 
						|
    ctx.strokeStyle = rootStyles.getPropertyValue('--robot-frame-color')
 | 
						|
    ctx.fillStyle = rootStyles.getPropertyValue('--robot-fill-color');
 | 
						|
    ctx.lineWidth = 4;
 | 
						|
 | 
						|
    let hull = [];
 | 
						|
    // Get the convex hull of the robot if there are more than 3 modules
 | 
						|
    if (robot.modules.length > 3) {
 | 
						|
        const grahamScan = new GrahamScan();
 | 
						|
        grahamScan.setPoints(robot.modules.map((module) => [module.position.x, module.position.y]));
 | 
						|
        hull = grahamScan.getHull();
 | 
						|
    } else {
 | 
						|
        hull = robot.modules.map((module) => [module.position.x, module.position.y]);
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    // Draw the convex hull as the robot frame
 | 
						|
    ctx.beginPath();
 | 
						|
    ctx.moveTo(hull[0][0], hull[0][1]);
 | 
						|
    for (let i = 1; i < hull.length; i++) {
 | 
						|
        ctx.lineTo(hull[i][0], hull[i][1]);
 | 
						|
    }
 | 
						|
    ctx.closePath();
 | 
						|
    ctx.fill();
 | 
						|
    ctx.stroke();
 | 
						|
 | 
						|
    // Draw all modules (not just hull modules)
 | 
						|
    robot.modules.forEach(module => drawModule(ctx, module, heading));
 | 
						|
 | 
						|
    ctx.restore(); // Restore to remove rotation
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Initialize Variables
 | 
						|
const robotSize = 200;
 | 
						|
const defaultModulePositions = PresetConfigs.fourWheelSquare(robotSize);
 | 
						|
const robot = new SwerveDrive(defaultModulePositions, "4-Wheel Square");
 | 
						|
createModuleDisplays(robot);
 | 
						|
let xSpeed = 0;
 | 
						|
let ySpeed = 0;
 | 
						|
let turnSpeed = -1;
 | 
						|
 | 
						|
let gridSquareSize = 50;
 | 
						|
let xGridOffset = 0;
 | 
						|
let yGridOffset = 0;
 | 
						|
robot.drive(xSpeed, ySpeed, 0, 500);
 | 
						|
 | 
						|
function animate() {
 | 
						|
    // Clear and set up canvas
 | 
						|
    ctx.clearRect(0, 0, canvas.width, canvas.height);
 | 
						|
    ctx.save();
 | 
						|
    ctx.translate(canvas.width / 2, canvas.height / 2);
 | 
						|
 | 
						|
    // Update speeds based on control mode
 | 
						|
    if (isManualInputMode) {
 | 
						|
        xSpeed = manualInputVelX;
 | 
						|
        ySpeed = -manualInputVelY; // Negative because canvas Y axis is inverted
 | 
						|
        turnSpeed = manualInputOmega;
 | 
						|
    } else {
 | 
						|
        xSpeed = parseFloat(vxSlider.value);
 | 
						|
        ySpeed = -parseFloat(vySlider.value);
 | 
						|
        turnSpeed = parseFloat(omegaSlider.value);
 | 
						|
    }
 | 
						|
 | 
						|
    // Update module states before drawing the robot
 | 
						|
    // The drive() method will update the gyroHeading internally
 | 
						|
    robot.drive(xSpeed, ySpeed, turnSpeed, parseFloat(maxSpeedSlider.value));
 | 
						|
    updateModuleDisplays(robot);
 | 
						|
 | 
						|
    // Get the actual robot velocity (after scaling to max module speed) for grid animation
 | 
						|
    const actualVelocity = robot.getActualVelocity();
 | 
						|
 | 
						|
    // Update control outputs with actual speeds
 | 
						|
    if (isManualInputMode) {
 | 
						|
        // In manual input mode (keyboard/gamepad), show the current values
 | 
						|
        keyboardMaxSpeedOutput.textContent = `Max: ${keyboardMaxSpeed.value} | Current: ${Math.max(Math.abs(actualVelocity.x), Math.abs(actualVelocity.y)).toFixed(1)}`;
 | 
						|
        keyboardMaxRotationOutput.textContent = `Max: ${keyboardMaxRotation.value} | Current: ${Math.abs(robot.actualTurnSpeed || 0).toFixed(2)}`;
 | 
						|
    } else {
 | 
						|
        // In slider mode, show requested vs actual
 | 
						|
        vxOutput.textContent = `Requested: ${vxSlider.value} | Actual: ${actualVelocity.x.toFixed(2)}`;
 | 
						|
        vyOutput.textContent = `Requested: ${vySlider.value} | Actual: ${-actualVelocity.y.toFixed(2)}`;
 | 
						|
        omegaOutput.textContent = `Requested: ${omegaSlider.value} | Actual: ${(robot.actualTurnSpeed || 0).toFixed(2)}`;
 | 
						|
    }
 | 
						|
 | 
						|
    // Animate the grid
 | 
						|
    let offsetSpeedDivisor = (100 - gridSquareSize <= 0 ? 1 : 100 - gridSquareSize);
 | 
						|
 | 
						|
    // Update grid offsets based on robot movement
 | 
						|
    xGridOffset = (xGridOffset + (actualVelocity.x / offsetSpeedDivisor)) % gridSquareSize;
 | 
						|
    yGridOffset = (yGridOffset + (actualVelocity.y / offsetSpeedDivisor)) % gridSquareSize;
 | 
						|
 | 
						|
    // Draw the robot and it's movement. Grid should be oversized so movement
 | 
						|
    // doesn't find the edge of the grid
 | 
						|
    drawGrid(ctx, canvas.width * 2, gridSquareSize, xGridOffset, yGridOffset);
 | 
						|
    drawRobot(ctx, robot, robot.gyroHeading);
 | 
						|
 | 
						|
    // Do it all over again
 | 
						|
    ctx.restore();
 | 
						|
    requestAnimationFrame(animate);
 | 
						|
}
 | 
						|
 | 
						|
animate(); |