// 2D vector class to make some of the math easier class Vec2D { constructor(x, y) { this.x = x; this.y = y; } magnitude() { return Math.sqrt(this.x * this.x + this.y * this.y); } angle() { return Math.atan2(this.y, this.x); } } // Swerve module class to represent a single wheel class SwerveModule { constructor(x, y, name) { this.position = new Vec2D(x, y); this.velocity = new Vec2D(0, 0); this.angle = 0; this.speed = 0; this.name = name; } calculateState(velocityX, velocityY, turnSpeed) { // Take the requested speed and turn rate of the robot and calculate // speed and angle of this module to achieve it // Calculate rotation contribution (perpendicular to position vector) const rotX = -this.position.y * turnSpeed; const rotY = this.position.x * turnSpeed; // Combine translation and rotation this.velocity.x = velocityX + rotX; this.velocity.y = velocityY + rotY; // Calculate speed and angle this.speed = this.velocity.magnitude(); this.angle = this.velocity.angle(); } } // Swerve drive class to represent the robot as a whole class SwerveDrive { constructor(modulePositionsAndNames) { this.setModules(modulePositionsAndNames); } setModules(modulePositionsAndNames) { // Take an array of module positions with a name and create an array of SwerveModule objects this.modules = modulePositionsAndNames.map(module => new SwerveModule(module.x, module.y, module.name) ); } drive(velocityX, velocityY, turnSpeed, maxModuleSpeed) { // Take in a requested speeds and update every module this.modules.forEach(module => module.calculateState(velocityX, velocityY, turnSpeed) ); // If any speeds exceed the max speed, normalize down so we don't effect movement direction const maxCalculated = Math.max(...this.modules.map(m => m.speed), 0); if (maxCalculated > maxModuleSpeed) { const scale = maxModuleSpeed / maxCalculated; this.modules.forEach(module => { module.velocity.x *= scale; module.velocity.y *= scale; module.speed = module.velocity.magnitude(); module.angle = module.velocity.angle(); }); } } } // Preset robot generators const PresetConfigs = { twoWheel: (size) => [ { x: size / 2, y: 0, name: "Left" }, { x: -size / 2, y: 0, name: "Right" } ], threeWheel: (size) => { const radius = size / 2; return [ { x: radius * Math.cos(Math.PI / 2), y: radius * Math.sin(Math.PI / 2), name: "Front" }, { x: radius * Math.cos(Math.PI / 2 + 2 * Math.PI / 3), y: radius * Math.sin(Math.PI / 2 + 2 * Math.PI / 3), name: "Back Left" }, { x: radius * Math.cos(Math.PI / 2 + 4 * Math.PI / 3), y: radius * Math.sin(Math.PI / 2 + 4 * Math.PI / 3), name: "Back Right" } ]; }, fourWheelSquare: (size) => { const half = size / 2; return [ { x: half, y: half, name: "FL" }, { x: half, y: -half, name: "FR" }, { x: -half, y: half, name: "BL" }, { x: -half, y: -half, name: "BR" } ]; }, fourWheelRectangle: (size) => { const width = size * 0.7; const length = size; return [ { x: length / 2, y: width / 2, name: "FL" }, { x: length / 2, y: -width / 2, name: "FR" }, { x: -length / 2, y: width / 2, name: "BL" }, { x: -length / 2, y: -width / 2, name: "BR" } ]; }, sixWheel: (size) => { const radius = size / 2; const modules = []; for (let i = 0; i < 6; i++) { const angle = (Math.PI / 2) + (i * Math.PI / 3); modules.push({ x: radius * Math.cos(angle), y: radius * Math.sin(angle), name: `Module ${i + 1}` }); } return modules; }, eightWheel: (size) => { const radius = size / 2; const modules = []; for (let i = 0; i < 8; i++) { const angle = (Math.PI / 2) + (i * Math.PI / 4); modules.push({ x: radius * Math.cos(angle), y: radius * Math.sin(angle), name: `Module ${i + 1}` }); } return modules; } }; // Get all control elements const vxSlider = document.getElementById('vx-slider'); const vySlider = document.getElementById('vy-slider'); const omegaSlider = document.getElementById('omega-slider'); const maxSpeedSlider = document.getElementById('max-speed-slider'); const moduleCountInput = document.getElementById('module-count'); // Get all output elements const vxOutput = document.getElementById('vx-value'); const vyOutput = document.getElementById('vy-value'); const omegaOutput = document.getElementById('omega-value'); const maxSpeedOutput = document.getElementById('max-speed-value'); // Get button elements const resetBtn = document.getElementById('reset-btn'); const generateInputsBtn = document.getElementById('generate-inputs-btn'); const applyCustomBtn = document.getElementById('apply-custom-btn'); // Preset buttons const preset2WheelBtn = document.getElementById('preset-2wheel'); const preset3WheelBtn = document.getElementById('preset-3wheel'); const preset4WheelBtn = document.getElementById('preset-4wheel'); const preset4RectBtn = document.getElementById('preset-4rect'); const preset6WheelBtn = document.getElementById('preset-6wheel'); const preset8WheelBtn = document.getElementById('preset-8wheel'); // Add event listeners for drive controls vxSlider.addEventListener('input', (e) => { vxOutput.textContent = parseFloat(e.target.value); }); vxOutput.textContent = parseFloat(vxSlider.value); vySlider.addEventListener('input', (e) => { vyOutput.textContent = parseFloat(e.target.value); }); vyOutput.textContent = parseFloat(vySlider.value); omegaSlider.addEventListener('input', (e) => { omegaOutput.textContent = parseFloat(e.target.value); }); omegaOutput.textContent = parseFloat(omegaSlider.value); maxSpeedSlider.addEventListener('input', (e) => { maxSpeedOutput.textContent = parseFloat(e.target.value); }); maxSpeedOutput.textContent = parseFloat(maxSpeedSlider.value); resetBtn.addEventListener('click', (e) => { vxSlider.value = 0; vySlider.value = 0; omegaSlider.value = 0; vxOutput.textContent = parseFloat(vxSlider.value); vyOutput.textContent = parseFloat(vySlider.value); omegaOutput.textContent = parseFloat(omegaSlider.value); }); /* * BEGIN ANIMATION CODE */ // Get the canvas and context as constants const canvas = document.getElementById('swerve-canvas'); const ctx = canvas.getContext('2d'); // Get CSS variables for use in canvas const rootStyles = getComputedStyle(document.documentElement); function drawGrid(ctx, sideLength, gridSquareSize, xOffset, yOffset, rotation) { ctx.save(); // Apply rotation transform ctx.rotate(-rotation); ctx.strokeStyle = rootStyles.getPropertyValue('--grid-color'); ctx.lineWidth = 1; const startX = (-sideLength / 2) - xOffset; const endX = (sideLength / 2) - xOffset; const startY = (-sideLength / 2) - yOffset; const endY = (sideLength / 2) - yOffset; // Draw vertical lines for (let i = startX; i <= endX; i += gridSquareSize) { ctx.beginPath(); ctx.moveTo(i, -sideLength / 2); ctx.lineTo(i, sideLength / 2); ctx.stroke(); } // Draw horizontal lines for (let i = startY; i <= endY; i += gridSquareSize) { ctx.beginPath(); ctx.moveTo(-sideLength / 2, i); ctx.lineTo(sideLength / 2, i); ctx.stroke(); } ctx.restore(); } function drawModule(ctx, module) { const x = module.position.x; const y = module.position.y; const arrowLength = Math.max(module.speed / 2, 5); ctx.save(); ctx.translate(x, y); ctx.fillStyle = rootStyles.getPropertyValue('--swerve-fill-color'); ctx.beginPath(); ctx.arc(0, 0, 10, 0, Math.PI * 2); ctx.fill(); ctx.strokeStyle = rootStyles.getPropertyValue('--swerve-module-color'); ctx.lineWidth = 4; ctx.stroke(); // Draw velocity arrow if module is moving if (module.speed > 0.01) { ctx.strokeStyle = rootStyles.getPropertyValue('--swerve-arrow-color'); ctx.fillStyle = rootStyles.getPropertyValue('--swerve-arrow-color'); ctx.lineWidth = 4; const endX = arrowLength * Math.cos(module.angle); const endY = arrowLength * Math.sin(module.angle); // Arrow line ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(endX, endY); ctx.stroke(); } ctx.restore(); } function drawRobot(ctx, robot) { ctx.strokeStyle = rootStyles.getPropertyValue('--robot-frame-color') ctx.fillStyle = rootStyles.getPropertyValue('--robot-fill-color'); ctx.lineWidth = 4; const modules = robot.modules.sort((a, b) => Math.atan2(a.position.y, a.position.x) - Math.atan2(b.position.y, b.position.x)); ctx.beginPath(); ctx.moveTo(modules[0].position.x, modules[0].position.y); for (let i = 1; i < modules.length; i++) { ctx.lineTo(modules[i].position.x, modules[i].position.y); } ctx.closePath(); ctx.fill(); ctx.stroke(); modules.forEach(module => drawModule(ctx, module)); } // Initialize Variables const robotSize = 200; const robot = new SwerveDrive(PresetConfigs.fourWheelSquare(robotSize)); let xSpeed = 0; let ySpeed = 0; let turnSpeed = -1; let robotRotation = 0; // Track cumulative robot rotation for grid display let gridSquareSize = 25; let xGridOffset = 0; let yGridOffset = 0; robot.drive(xSpeed, ySpeed, 0, 500); // Preset button event listeners preset2WheelBtn.addEventListener('click', () => { const positions = PresetConfigs.twoWheel(robotSize); robot.setModules(positions); }); preset3WheelBtn.addEventListener('click', () => { const positions = PresetConfigs.threeWheel(robotSize); robot.setModules(positions); }); preset4WheelBtn.addEventListener('click', () => { const positions = PresetConfigs.fourWheelSquare(robotSize); robot.setModules(positions); }); preset4RectBtn.addEventListener('click', () => { const positions = PresetConfigs.fourWheelRectangle(robotSize); robot.setModules(positions); }); preset6WheelBtn.addEventListener('click', () => { const positions = PresetConfigs.sixWheel(robotSize); robot.setModules(positions); }); preset8WheelBtn.addEventListener('click', () => { const positions = PresetConfigs.eightWheel(robotSize); robot.setModules(positions); }); function animate() { // Clear and set up canvas ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.save(); ctx.translate(canvas.width / 2, canvas.height / 2); // Update speeds based on sliders xSpeed = parseFloat(vxSlider.value); ySpeed = -parseFloat(vySlider.value); turnSpeed = parseFloat(omegaSlider.value); // Animate the grid with robot movement let offsetSpeedDivisor = (100 - gridSquareSize <= 0 ? 1 : 100 - gridSquareSize); robotRotation += turnSpeed * 0.01; // Scale factor for reasonable rotation speed // Convert robot velocities to world velocities for grid movement const cosRot = Math.cos(robotRotation); const sinRot = Math.sin(robotRotation); const worldVx = xSpeed * cosRot - ySpeed * sinRot; const worldVy = xSpeed * sinRot + ySpeed * cosRot; // Update grid offsets based on robot movement xGridOffset = (xGridOffset + (worldVx / offsetSpeedDivisor)) % gridSquareSize; yGridOffset = (yGridOffset + (worldVy / offsetSpeedDivisor)) % gridSquareSize; // Draw the robot and it's movement. Grid should be oversized so movement // doesn't find the edge of the grid drawGrid(ctx, canvas.width * 2, gridSquareSize, xGridOffset, yGridOffset, robotRotation); drawRobot(ctx, robot); robot.drive(xSpeed, ySpeed, turnSpeed, parseFloat(maxSpeedSlider.value)); // Do it all over again ctx.restore(); requestAnimationFrame(animate); } animate();