diff --git a/index.html b/index.html
index 863f96a..8c55a37 100644
--- a/index.html
+++ b/index.html
@@ -92,6 +92,8 @@
Current Configuration: 4-Wheel Rectangle
(4 modules)
+
+ Gyro Heading: 0.0°
diff --git a/script.js b/script.js
index fde485a..5b04d31 100644
--- a/script.js
+++ b/script.js
@@ -28,19 +28,27 @@ class SwerveModule {
this.name = name;
}
- calculateState(velocityX, velocityY, turnSpeed) {
+ calculateState(velocityX, velocityY, turnSpeed, heading = 0) {
// Take the requested speed and turn rate of the robot and calculate
// speed and angle of this module to achieve it
+ // Transform field-relative velocities to robot-relative velocities
+ // by rotating the velocity vector by the negative of the robot's heading
+ const cosHeading = Math.cos(-heading);
+ const sinHeading = Math.sin(-heading);
+
+ const robotVelX = velocityX * cosHeading - velocityY * sinHeading;
+ const robotVelY = velocityX * sinHeading + velocityY * cosHeading;
+
// Calculate rotation contribution (perpendicular to position vector)
const rotX = -this.position.y * turnSpeed;
const rotY = this.position.x * turnSpeed;
- // Combine translation and rotation
- this.velocity.x = velocityX + rotX;
- this.velocity.y = velocityY + rotY;
+ // Combine translation and rotation (now in robot frame)
+ this.velocity.x = robotVelX + rotX;
+ this.velocity.y = robotVelY + rotY;
- // Calculate speed and angle
+ // Calculate speed and angle (in robot frame)
this.speed = this.velocity.magnitude();
this.angle = this.velocity.angle();
}
@@ -51,6 +59,7 @@ class SwerveDrive {
constructor(modulePositionsAndNames, robotName) {
this.setModules(modulePositionsAndNames);
this.setName(robotName);
+ this.gyroHeading = 0; // Simulated gyro heading in radians
}
setName(robotName) {
@@ -64,10 +73,23 @@ class SwerveDrive {
);
}
- drive(velocityX, velocityY, turnSpeed, maxModuleSpeed) {
+ updateHeading(turnSpeed, deltaTime = 0.01) {
+ // Integrate turn speed to update gyro heading
+ // turnSpeed is in radians/second, deltaTime is the time step
+ this.gyroHeading += turnSpeed * deltaTime;
+
+ // Normalize to -PI to PI range
+ while (this.gyroHeading > Math.PI) this.gyroHeading -= 2 * Math.PI;
+ while (this.gyroHeading < -Math.PI) this.gyroHeading += 2 * Math.PI;
+ }
+
+ drive(velocityX, velocityY, turnSpeed, maxModuleSpeed, deltaTime = 0.01) {
+ // Update gyro heading first
+ this.updateHeading(turnSpeed, deltaTime);
+
// Take in a requested speeds and update every module
this.modules.forEach(module =>
- module.calculateState(velocityX, velocityY, turnSpeed)
+ module.calculateState(velocityX, velocityY, turnSpeed, this.gyroHeading)
);
// If any speeds exceed the max speed, normalize down so we don't effect movement direction
@@ -369,6 +391,13 @@ function updateModuleDisplays(robot) {
const moduleCount = document.getElementById('module-count-display');
moduleCount.textContent = robot.modules.length;
+ // Update gyro heading display
+ const gyroHeadingDisplay = document.getElementById('gyro-heading-display');
+ if (gyroHeadingDisplay) {
+ const headingDeg = (robot.gyroHeading * 180 / Math.PI).toFixed(1);
+ gyroHeadingDisplay.textContent = `${headingDeg}°`;
+ }
+
const modules = robot.modules;
modules.forEach((module, i) => {
const angleElement = document.getElementById(`module-${i}-angle`);
@@ -394,12 +423,9 @@ const ctx = canvas.getContext('2d');
// Get CSS variables for use in canvas
const rootStyles = getComputedStyle(document.documentElement);
-function drawGrid(ctx, sideLength, gridSquareSize, xOffset, yOffset, rotation) {
+function drawGrid(ctx, sideLength, gridSquareSize, xOffset, yOffset) {
ctx.save();
- // Apply rotation transform
- ctx.rotate(-rotation);
-
ctx.strokeStyle = rootStyles.getPropertyValue('--grid-color');
ctx.lineWidth = 1;
const startX = (-sideLength / 2) - xOffset;
@@ -463,7 +489,11 @@ function drawModule(ctx, module) {
ctx.restore();
}
-function drawRobot(ctx, robot) {
+function drawRobot(ctx, robot, heading) {
+ ctx.save(); // Save current state before rotation
+
+ ctx.rotate(heading);
+
ctx.strokeStyle = rootStyles.getPropertyValue('--robot-frame-color')
ctx.fillStyle = rootStyles.getPropertyValue('--robot-fill-color');
ctx.lineWidth = 4;
@@ -480,6 +510,8 @@ function drawRobot(ctx, robot) {
ctx.stroke();
modules.forEach(module => drawModule(ctx, module));
+
+ ctx.restore(); // Restore to remove rotation
}
@@ -491,9 +523,8 @@ createModuleDisplays(robot);
let xSpeed = 0;
let ySpeed = 0;
let turnSpeed = -1;
-let robotRotation = 0; // Track cumulative robot rotation for grid display
-let gridSquareSize = 25;
+let gridSquareSize = 50;
let xGridOffset = 0;
let yGridOffset = 0;
robot.drive(xSpeed, ySpeed, 0, 500);
@@ -511,26 +542,20 @@ function animate() {
// Animate the grid with robot movement
let offsetSpeedDivisor = (100 - gridSquareSize <= 0 ? 1 : 100 - gridSquareSize);
- robotRotation += turnSpeed * 0.01; // Scale factor for reasonable rotation speed
-
- // Convert robot velocities to world velocities for grid movement
- const cosRot = Math.cos(robotRotation);
- const sinRot = Math.sin(robotRotation);
- const worldVx = xSpeed * cosRot - ySpeed * sinRot;
- const worldVy = xSpeed * sinRot + ySpeed * cosRot;
// Update grid offsets based on robot movement
- xGridOffset = (xGridOffset + (worldVx / offsetSpeedDivisor)) % gridSquareSize;
- yGridOffset = (yGridOffset + (worldVy / offsetSpeedDivisor)) % gridSquareSize;
+ xGridOffset = (xGridOffset + (xSpeed / offsetSpeedDivisor)) % gridSquareSize;
+ yGridOffset = (yGridOffset + (ySpeed / offsetSpeedDivisor)) % gridSquareSize;
// Update module states before drawing the robot
+ // The drive() method will update the gyroHeading internally
robot.drive(xSpeed, ySpeed, turnSpeed, parseFloat(maxSpeedSlider.value));
updateModuleDisplays(robot);
// Draw the robot and it's movement. Grid should be oversized so movement
// doesn't find the edge of the grid
- drawGrid(ctx, canvas.width * 2, gridSquareSize, xGridOffset, yGridOffset, robotRotation);
- drawRobot(ctx, robot);
+ drawGrid(ctx, canvas.width * 2, gridSquareSize, xGridOffset, yGridOffset);
+ drawRobot(ctx, robot, robot.gyroHeading);
// Do it all over again
ctx.restore();