diff --git a/index.html b/index.html index 863f96a..8c55a37 100644 --- a/index.html +++ b/index.html @@ -92,6 +92,8 @@
Current Configuration: 4-Wheel Rectangle (4 modules) +
+ Gyro Heading: 0.0°
diff --git a/script.js b/script.js index fde485a..5b04d31 100644 --- a/script.js +++ b/script.js @@ -28,19 +28,27 @@ class SwerveModule { this.name = name; } - calculateState(velocityX, velocityY, turnSpeed) { + calculateState(velocityX, velocityY, turnSpeed, heading = 0) { // Take the requested speed and turn rate of the robot and calculate // speed and angle of this module to achieve it + // Transform field-relative velocities to robot-relative velocities + // by rotating the velocity vector by the negative of the robot's heading + const cosHeading = Math.cos(-heading); + const sinHeading = Math.sin(-heading); + + const robotVelX = velocityX * cosHeading - velocityY * sinHeading; + const robotVelY = velocityX * sinHeading + velocityY * cosHeading; + // Calculate rotation contribution (perpendicular to position vector) const rotX = -this.position.y * turnSpeed; const rotY = this.position.x * turnSpeed; - // Combine translation and rotation - this.velocity.x = velocityX + rotX; - this.velocity.y = velocityY + rotY; + // Combine translation and rotation (now in robot frame) + this.velocity.x = robotVelX + rotX; + this.velocity.y = robotVelY + rotY; - // Calculate speed and angle + // Calculate speed and angle (in robot frame) this.speed = this.velocity.magnitude(); this.angle = this.velocity.angle(); } @@ -51,6 +59,7 @@ class SwerveDrive { constructor(modulePositionsAndNames, robotName) { this.setModules(modulePositionsAndNames); this.setName(robotName); + this.gyroHeading = 0; // Simulated gyro heading in radians } setName(robotName) { @@ -64,10 +73,23 @@ class SwerveDrive { ); } - drive(velocityX, velocityY, turnSpeed, maxModuleSpeed) { + updateHeading(turnSpeed, deltaTime = 0.01) { + // Integrate turn speed to update gyro heading + // turnSpeed is in radians/second, deltaTime is the time step + this.gyroHeading += turnSpeed * deltaTime; + + // Normalize to -PI to PI range + while (this.gyroHeading > Math.PI) this.gyroHeading -= 2 * Math.PI; + while (this.gyroHeading < -Math.PI) this.gyroHeading += 2 * Math.PI; + } + + drive(velocityX, velocityY, turnSpeed, maxModuleSpeed, deltaTime = 0.01) { + // Update gyro heading first + this.updateHeading(turnSpeed, deltaTime); + // Take in a requested speeds and update every module this.modules.forEach(module => - module.calculateState(velocityX, velocityY, turnSpeed) + module.calculateState(velocityX, velocityY, turnSpeed, this.gyroHeading) ); // If any speeds exceed the max speed, normalize down so we don't effect movement direction @@ -369,6 +391,13 @@ function updateModuleDisplays(robot) { const moduleCount = document.getElementById('module-count-display'); moduleCount.textContent = robot.modules.length; + // Update gyro heading display + const gyroHeadingDisplay = document.getElementById('gyro-heading-display'); + if (gyroHeadingDisplay) { + const headingDeg = (robot.gyroHeading * 180 / Math.PI).toFixed(1); + gyroHeadingDisplay.textContent = `${headingDeg}°`; + } + const modules = robot.modules; modules.forEach((module, i) => { const angleElement = document.getElementById(`module-${i}-angle`); @@ -394,12 +423,9 @@ const ctx = canvas.getContext('2d'); // Get CSS variables for use in canvas const rootStyles = getComputedStyle(document.documentElement); -function drawGrid(ctx, sideLength, gridSquareSize, xOffset, yOffset, rotation) { +function drawGrid(ctx, sideLength, gridSquareSize, xOffset, yOffset) { ctx.save(); - // Apply rotation transform - ctx.rotate(-rotation); - ctx.strokeStyle = rootStyles.getPropertyValue('--grid-color'); ctx.lineWidth = 1; const startX = (-sideLength / 2) - xOffset; @@ -463,7 +489,11 @@ function drawModule(ctx, module) { ctx.restore(); } -function drawRobot(ctx, robot) { +function drawRobot(ctx, robot, heading) { + ctx.save(); // Save current state before rotation + + ctx.rotate(heading); + ctx.strokeStyle = rootStyles.getPropertyValue('--robot-frame-color') ctx.fillStyle = rootStyles.getPropertyValue('--robot-fill-color'); ctx.lineWidth = 4; @@ -480,6 +510,8 @@ function drawRobot(ctx, robot) { ctx.stroke(); modules.forEach(module => drawModule(ctx, module)); + + ctx.restore(); // Restore to remove rotation } @@ -491,9 +523,8 @@ createModuleDisplays(robot); let xSpeed = 0; let ySpeed = 0; let turnSpeed = -1; -let robotRotation = 0; // Track cumulative robot rotation for grid display -let gridSquareSize = 25; +let gridSquareSize = 50; let xGridOffset = 0; let yGridOffset = 0; robot.drive(xSpeed, ySpeed, 0, 500); @@ -511,26 +542,20 @@ function animate() { // Animate the grid with robot movement let offsetSpeedDivisor = (100 - gridSquareSize <= 0 ? 1 : 100 - gridSquareSize); - robotRotation += turnSpeed * 0.01; // Scale factor for reasonable rotation speed - - // Convert robot velocities to world velocities for grid movement - const cosRot = Math.cos(robotRotation); - const sinRot = Math.sin(robotRotation); - const worldVx = xSpeed * cosRot - ySpeed * sinRot; - const worldVy = xSpeed * sinRot + ySpeed * cosRot; // Update grid offsets based on robot movement - xGridOffset = (xGridOffset + (worldVx / offsetSpeedDivisor)) % gridSquareSize; - yGridOffset = (yGridOffset + (worldVy / offsetSpeedDivisor)) % gridSquareSize; + xGridOffset = (xGridOffset + (xSpeed / offsetSpeedDivisor)) % gridSquareSize; + yGridOffset = (yGridOffset + (ySpeed / offsetSpeedDivisor)) % gridSquareSize; // Update module states before drawing the robot + // The drive() method will update the gyroHeading internally robot.drive(xSpeed, ySpeed, turnSpeed, parseFloat(maxSpeedSlider.value)); updateModuleDisplays(robot); // Draw the robot and it's movement. Grid should be oversized so movement // doesn't find the edge of the grid - drawGrid(ctx, canvas.width * 2, gridSquareSize, xGridOffset, yGridOffset, robotRotation); - drawRobot(ctx, robot); + drawGrid(ctx, canvas.width * 2, gridSquareSize, xGridOffset, yGridOffset); + drawRobot(ctx, robot, robot.gyroHeading); // Do it all over again ctx.restore();