Keyboard input added

This commit is contained in:
2025-11-03 10:51:46 -05:00
parent 83049815db
commit 5662142274
2 changed files with 185 additions and 21 deletions

View File

@ -199,24 +199,57 @@ if scale < 1:
<legend>Translation &amp; Rotation</legend>
<div class="control-group">
<label for="vy-slider">Move Forward/Backward (pixels/s)</label>
<input type="range" id="vy-slider" min="-300" max="300" step="10" value="0">
<output id="vy-value">0</output>
<button id="control-mode-toggle" type="button">Switch to Keyboard Controls (WASD + QE)</button>
</div>
<div class="control-group">
<label for="vx-slider">Strafe Left/Right (pixels/s)</label>
<input type="range" id="vx-slider" min="-300" max="300" step="10" value="0">
<output id="vx-value">0</output>
<div id="slider-controls">
<div class="control-group">
<label for="vy-slider">Move Forward/Backward (pixels/s)</label>
<input type="range" id="vy-slider" min="-300" max="300" step="10" value="0">
<output id="vy-value">0</output>
</div>
<div class="control-group">
<label for="vx-slider">Strafe Left/Right (pixels/s)</label>
<input type="range" id="vx-slider" min="-300" max="300" step="10" value="0">
<output id="vx-value">0</output>
</div>
<div class="control-group">
<label for="omega-slider">Rotation (rad/s)</label>
<input type="range" id="omega-slider" min="-3" max="3" step="0.1" value="0">
<output id="omega-value">0</output>
</div>
<button id="reset-btn" type="button">Reset Controls</button>
</div>
<div class="control-group">
<label for="omega-slider">Rotation (rad/s)</label>
<input type="range" id="omega-slider" min="-3" max="3" step="0.1" value="0">
<output id="omega-value">0</output>
</div>
<div id="keyboard-controls" style="display: none;">
<div class="control-group">
<label for="keyboard-max-speed">Max Speed (pixels/s)</label>
<input type="range" id="keyboard-max-speed" min="50" max="300" step="10" value="150">
<output id="keyboard-max-speed-value">150</output>
</div>
<button id="reset-btn" type="button">Reset Controls</button>
<div class="control-group">
<label for="keyboard-max-rotation">Max Rotation (rad/s)</label>
<input type="range" id="keyboard-max-rotation" min="0.5" max="3" step="0.1" value="1.5">
<output id="keyboard-max-rotation-value">1.5</output>
</div>
<div class="keyboard-instructions">
<h4>Keyboard Controls:</h4>
<ul>
<li><strong>W:</strong> Move Forward</li>
<li><strong>A:</strong> Strafe Left</li>
<li><strong>S:</strong> Move Backward</li>
<li><strong>D:</strong> Strafe Right</li>
<li><strong>Q:</strong> Rotate Counter-Clockwise</li>
<li><strong>E:</strong> Rotate Clockwise</li>
</ul>
<p><em>Click on the canvas area to focus for keyboard input</em></p>
</div>
</div>
</fieldset>
<fieldset>

147
script.js
View File

@ -288,6 +288,15 @@ const generateInputsBtn = document.getElementById('generate-inputs-btn');
const clearInputsBtn = document.getElementById('delete-inputs-btn');
const applyCustomBtn = document.getElementById('apply-custom-btn');
// Get control mode elements
const controlModeToggle = document.getElementById('control-mode-toggle');
const sliderControls = document.getElementById('slider-controls');
const keyboardControls = document.getElementById('keyboard-controls');
const keyboardMaxSpeed = document.getElementById('keyboard-max-speed');
const keyboardMaxSpeedOutput = document.getElementById('keyboard-max-speed-value');
const keyboardMaxRotation = document.getElementById('keyboard-max-rotation');
const keyboardMaxRotationOutput = document.getElementById('keyboard-max-rotation-value');
// Preset buttons
const preset2WheelBtn = document.getElementById('preset-2wheel');
const preset3WheelBtn = document.getElementById('preset-3wheel');
@ -301,6 +310,29 @@ const preset16OctBtn = document.getElementById('preset-16oct');
/*
* END DOM VARIABLES
* BEGIN CONTROL MODE AND INPUT DEVICE VARIABLES
*/
// Control mode state
let isManualInputMode = false; // true = keyboard/gamepad mode, false = slider mode
// Keyboard state tracking
const keyState = {
w: false, // Forward
a: false, // Left
s: false, // Backward
d: false, // Right
q: false, // Counter-clockwise
e: false // Clockwise
};
// Current manual input velocities (from keyboard or gamepad)
let manualInputVelX = 0;
let manualInputVelY = 0;
let manualInputOmega = 0;
/*
* END CONTROL MODE AND INPUT DEVICE VARIABLES
* BEGIN LISTENER CODE
*/
@ -319,6 +351,93 @@ resetBtn.addEventListener('click', (e) => {
omegaOutput.textContent = parseFloat(omegaSlider.value);
});
// Keyboard control sliders
keyboardMaxSpeed.addEventListener('input', (e) => {
keyboardMaxSpeedOutput.textContent = parseFloat(e.target.value);
});
keyboardMaxSpeedOutput.textContent = parseFloat(keyboardMaxSpeed.value);
keyboardMaxRotation.addEventListener('input', (e) => {
keyboardMaxRotationOutput.textContent = parseFloat(e.target.value);
});
keyboardMaxRotationOutput.textContent = parseFloat(keyboardMaxRotation.value);
// Control mode toggle
controlModeToggle.addEventListener('click', () => {
isManualInputMode = !isManualInputMode;
if (isManualInputMode) {
// Switch to manual input mode (keyboard/gamepad)
sliderControls.style.display = 'none';
keyboardControls.style.display = 'block';
controlModeToggle.textContent = 'Switch to Slider Controls';
// Reset slider values when switching to manual input
vxSlider.value = 0;
vySlider.value = 0;
omegaSlider.value = 0;
vxOutput.textContent = '0';
vyOutput.textContent = '0';
omegaOutput.textContent = '0';
} else {
// Switch to slider mode
sliderControls.style.display = 'block';
keyboardControls.style.display = 'none';
controlModeToggle.textContent = 'Switch to Keyboard Controls (WASD + QE)';
// Reset manual input state
Object.keys(keyState).forEach(key => keyState[key] = false);
manualInputVelX = 0;
manualInputVelY = 0;
manualInputOmega = 0;
}
});
// Keyboard event listeners
document.addEventListener('keydown', (e) => {
if (!isManualInputMode) return;
const key = e.key.toLowerCase();
if (key in keyState) {
keyState[key] = true;
e.preventDefault();
updateManualInputVelocities();
}
});
document.addEventListener('keyup', (e) => {
if (!isManualInputMode) return;
const key = e.key.toLowerCase();
if (key in keyState) {
keyState[key] = false;
e.preventDefault();
updateManualInputVelocities();
}
});
// Function to update velocities based on manual input devices (keyboard/gamepad)
function updateManualInputVelocities() {
const maxSpeed = parseFloat(keyboardMaxSpeed.value);
const maxRotation = parseFloat(keyboardMaxRotation.value);
// Calculate translation velocities from keyboard input
manualInputVelX = 0;
manualInputVelY = 0;
if (keyState.d) manualInputVelX += maxSpeed; // Right
if (keyState.a) manualInputVelX -= maxSpeed; // Left
if (keyState.w) manualInputVelY += maxSpeed; // Forward
if (keyState.s) manualInputVelY -= maxSpeed; // Backward
// Calculate rotation velocity from keyboard input
manualInputOmega = 0;
if (keyState.e) manualInputOmega += maxRotation; // Clockwise
if (keyState.q) manualInputOmega -= maxRotation; // Counter-clockwise
// TODO: Add gamepad input processing here
}
// Preset button event listeners
preset2WheelBtn.addEventListener('click', () => {
const positions = PresetConfigs.twoWheel(robotSize);
@ -652,10 +771,16 @@ function animate() {
ctx.save();
ctx.translate(canvas.width / 2, canvas.height / 2);
// Update speeds based on sliders
xSpeed = parseFloat(vxSlider.value);
ySpeed = -parseFloat(vySlider.value);
turnSpeed = parseFloat(omegaSlider.value);
// Update speeds based on control mode
if (isManualInputMode) {
xSpeed = manualInputVelX;
ySpeed = -manualInputVelY; // Negative because canvas Y axis is inverted
turnSpeed = manualInputOmega;
} else {
xSpeed = parseFloat(vxSlider.value);
ySpeed = -parseFloat(vySlider.value);
turnSpeed = parseFloat(omegaSlider.value);
}
// Update module states before drawing the robot
// The drive() method will update the gyroHeading internally
@ -665,11 +790,17 @@ function animate() {
// Get the actual robot velocity (after scaling to max module speed) for grid animation
const actualVelocity = robot.getActualVelocity();
// Update control outputs with actual speeds
vxOutput.textContent = `Requested: ${vxSlider.value} | Actual: ${actualVelocity.x.toFixed(2)}`;
vyOutput.textContent = `Requested: ${vySlider.value} | Actual: ${-actualVelocity.y.toFixed(2)}`;
omegaOutput.textContent = `Requested: ${omegaSlider.value} | Actual: ${robot.actualTurnSpeed.toFixed(2)}`;
if (isManualInputMode) {
// In manual input mode (keyboard/gamepad), show the current values
keyboardMaxSpeedOutput.textContent = `Max: ${keyboardMaxSpeed.value} | Current: ${Math.max(Math.abs(actualVelocity.x), Math.abs(actualVelocity.y)).toFixed(1)}`;
keyboardMaxRotationOutput.textContent = `Max: ${keyboardMaxRotation.value} | Current: ${Math.abs(robot.actualTurnSpeed || 0).toFixed(2)}`;
} else {
// In slider mode, show requested vs actual
vxOutput.textContent = `Requested: ${vxSlider.value} | Actual: ${actualVelocity.x.toFixed(2)}`;
vyOutput.textContent = `Requested: ${vySlider.value} | Actual: ${-actualVelocity.y.toFixed(2)}`;
omegaOutput.textContent = `Requested: ${omegaSlider.value} | Actual: ${(robot.actualTurnSpeed || 0).toFixed(2)}`;
}
// Animate the grid
let offsetSpeedDivisor = (100 - gridSquareSize <= 0 ? 1 : 100 - gridSquareSize);