60 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
abilitiesData:
 | 
						|
    abilities:
 | 
						|
        invisible:
 | 
						|
            # Highest level to which the ability can be upgraded
 | 
						|
            maxLevel: 10
 | 
						|
            # Relic level at which the ability becomes unlocked
 | 
						|
            requiredLevel: 0
 | 
						|
            # Number of leveling points needed to increase the ability level
 | 
						|
            requiredPoints: 1
 | 
						|
            stats:
 | 
						|
                threshold:
 | 
						|
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
						|
                    maxInitialValue: 0.08
 | 
						|
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
						|
                    maxThresholdValue: 1.7976931348623157E308
 | 
						|
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
						|
                    minInitialValue: 0.07
 | 
						|
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
						|
                    minThresholdValue: 4.9E-324
 | 
						|
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
 | 
						|
                    upgradeModifier: 0.03
 | 
						|
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
 | 
						|
                    # MULTIPLY_BASE: x + ((x * y) * z),
 | 
						|
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
 | 
						|
                    # ADD: x + (y * z).
 | 
						|
                    # 
 | 
						|
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
 | 
						|
                    upgradeOperation: MULTIPLY_BASE
 | 
						|
                radius:
 | 
						|
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
						|
                    maxInitialValue: 3.0
 | 
						|
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
						|
                    maxThresholdValue: 1.7976931348623157E308
 | 
						|
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
						|
                    minInitialValue: 8.0
 | 
						|
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
						|
                    minThresholdValue: 4.9E-324
 | 
						|
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
 | 
						|
                    upgradeModifier: -0.05
 | 
						|
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
 | 
						|
                    # MULTIPLY_BASE: x + ((x * y) * z),
 | 
						|
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
 | 
						|
                    # ADD: x + (y * z).
 | 
						|
                    # 
 | 
						|
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
 | 
						|
                    upgradeOperation: MULTIPLY_BASE
 | 
						|
levelingData:
 | 
						|
    # Amount of experience required to level up to relic level 1
 | 
						|
    initialCost: 100
 | 
						|
    # Maximum level of the relic
 | 
						|
    maxLevel: 10
 | 
						|
    # Increment in experience required for each subsequent level of the relic
 | 
						|
    step: 100
 | 
						|
lootData:
 | 
						|
    # List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
 | 
						|
    entries:
 | 
						|
        '[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025
 | 
						|
        minecraft:chests/woodland_mansion: 0.025
 | 
						|
        '[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025
 |