INITIAL COMMIT
This commit is contained in:
		
							
								
								
									
										130
									
								
								config/ramcompat/relics/frost_robe.yaml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										130
									
								
								config/ramcompat/relics/frost_robe.yaml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,130 @@
 | 
			
		||||
abilitiesData:
 | 
			
		||||
    abilities:
 | 
			
		||||
        warming:
 | 
			
		||||
            # Highest level to which the ability can be upgraded
 | 
			
		||||
            maxLevel: 0
 | 
			
		||||
            # Relic level at which the ability becomes unlocked
 | 
			
		||||
            requiredLevel: 0
 | 
			
		||||
            # Number of leveling points needed to increase the ability level
 | 
			
		||||
            requiredPoints: 1
 | 
			
		||||
            stats: {
 | 
			
		||||
                }
 | 
			
		||||
        icicle:
 | 
			
		||||
            # Highest level to which the ability can be upgraded
 | 
			
		||||
            maxLevel: 10
 | 
			
		||||
            # Relic level at which the ability becomes unlocked
 | 
			
		||||
            requiredLevel: 0
 | 
			
		||||
            # Number of leveling points needed to increase the ability level
 | 
			
		||||
            requiredPoints: 1
 | 
			
		||||
            stats:
 | 
			
		||||
                amount:
 | 
			
		||||
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
			
		||||
                    maxInitialValue: 7.0
 | 
			
		||||
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
			
		||||
                    maxThresholdValue: 1.7976931348623157E308
 | 
			
		||||
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
			
		||||
                    minInitialValue: 3.0
 | 
			
		||||
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
			
		||||
                    minThresholdValue: 4.9E-324
 | 
			
		||||
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
 | 
			
		||||
                    upgradeModifier: 0.5
 | 
			
		||||
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
 | 
			
		||||
                    # MULTIPLY_BASE: x + ((x * y) * z),
 | 
			
		||||
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
 | 
			
		||||
                    # ADD: x + (y * z).
 | 
			
		||||
                    # 
 | 
			
		||||
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
 | 
			
		||||
                    upgradeOperation: MULTIPLY_BASE
 | 
			
		||||
                chance:
 | 
			
		||||
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
			
		||||
                    maxInitialValue: 0.75
 | 
			
		||||
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
			
		||||
                    maxThresholdValue: 1.7976931348623157E308
 | 
			
		||||
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
			
		||||
                    minInitialValue: 0.4
 | 
			
		||||
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
			
		||||
                    minThresholdValue: 4.9E-324
 | 
			
		||||
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
 | 
			
		||||
                    upgradeModifier: -0.035
 | 
			
		||||
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
 | 
			
		||||
                    # MULTIPLY_BASE: x + ((x * y) * z),
 | 
			
		||||
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
 | 
			
		||||
                    # ADD: x + (y * z).
 | 
			
		||||
                    # 
 | 
			
		||||
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
 | 
			
		||||
                    upgradeOperation: MULTIPLY_BASE
 | 
			
		||||
                cooldown:
 | 
			
		||||
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
			
		||||
                    maxInitialValue: 5.0
 | 
			
		||||
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
			
		||||
                    maxThresholdValue: 1.7976931348623157E308
 | 
			
		||||
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
			
		||||
                    minInitialValue: 7.5
 | 
			
		||||
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
			
		||||
                    minThresholdValue: 4.9E-324
 | 
			
		||||
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
 | 
			
		||||
                    upgradeModifier: -0.05
 | 
			
		||||
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
 | 
			
		||||
                    # MULTIPLY_BASE: x + ((x * y) * z),
 | 
			
		||||
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
 | 
			
		||||
                    # ADD: x + (y * z).
 | 
			
		||||
                    # 
 | 
			
		||||
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
 | 
			
		||||
                    upgradeOperation: MULTIPLY_BASE
 | 
			
		||||
        freeze:
 | 
			
		||||
            # Highest level to which the ability can be upgraded
 | 
			
		||||
            maxLevel: 10
 | 
			
		||||
            # Relic level at which the ability becomes unlocked
 | 
			
		||||
            requiredLevel: 5
 | 
			
		||||
            # Number of leveling points needed to increase the ability level
 | 
			
		||||
            requiredPoints: 1
 | 
			
		||||
            stats:
 | 
			
		||||
                duration:
 | 
			
		||||
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
			
		||||
                    maxInitialValue: 1.0
 | 
			
		||||
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
			
		||||
                    maxThresholdValue: 1.7976931348623157E308
 | 
			
		||||
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
			
		||||
                    minInitialValue: 0.75
 | 
			
		||||
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
			
		||||
                    minThresholdValue: 4.9E-324
 | 
			
		||||
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
 | 
			
		||||
                    upgradeModifier: 0.075
 | 
			
		||||
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
 | 
			
		||||
                    # MULTIPLY_BASE: x + ((x * y) * z),
 | 
			
		||||
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
 | 
			
		||||
                    # ADD: x + (y * z).
 | 
			
		||||
                    # 
 | 
			
		||||
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
 | 
			
		||||
                    upgradeOperation: MULTIPLY_BASE
 | 
			
		||||
                chance:
 | 
			
		||||
                    # Maximum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
			
		||||
                    maxInitialValue: 0.15
 | 
			
		||||
                    # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
			
		||||
                    maxThresholdValue: 1.7976931348623157E308
 | 
			
		||||
                    # Minimum base value of the stat. A random value within this range is assigned when the relic is first created
 | 
			
		||||
                    minInitialValue: 0.05
 | 
			
		||||
                    # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
 | 
			
		||||
                    minThresholdValue: 4.9E-324
 | 
			
		||||
                    # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
 | 
			
		||||
                    upgradeModifier: 0.1
 | 
			
		||||
                    # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
 | 
			
		||||
                    # MULTIPLY_BASE: x + ((x * y) * z),
 | 
			
		||||
                    # MULTIPLY_TOTAL: x * (y + 1)^z,
 | 
			
		||||
                    # ADD: x + (y * z).
 | 
			
		||||
                    # 
 | 
			
		||||
                    # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
 | 
			
		||||
                    upgradeOperation: MULTIPLY_BASE
 | 
			
		||||
levelingData:
 | 
			
		||||
    # Amount of experience required to level up to relic level 1
 | 
			
		||||
    initialCost: 100
 | 
			
		||||
    # Maximum level of the relic
 | 
			
		||||
    maxLevel: 10
 | 
			
		||||
    # Increment in experience required for each subsequent level of the relic
 | 
			
		||||
    step: 200
 | 
			
		||||
lootData:
 | 
			
		||||
    # List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
 | 
			
		||||
    entries:
 | 
			
		||||
        '[\w]+:chests\/[\w_\/]*(frosz?|taiga|cold|winter|snow|icey?|glac)[\w_\/]*': 0.025
 | 
			
		||||
        minecraft:chests/village/village_fletcher: 0.025
 | 
			
		||||
        minecraft:chests/igloo_chest: 0.025
 | 
			
		||||
		Reference in New Issue
	
	Block a user