INITIAL COMMIT
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config/raccompat/relics/vine_ring.yaml
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58
config/raccompat/relics/vine_ring.yaml
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abilitiesData:
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abilities:
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vine:
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# Highest level to which the ability can be upgraded
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maxLevel: 10
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# Relic level at which the ability becomes unlocked
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requiredLevel: 0
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# Number of leveling points needed to increase the ability level
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requiredPoints: 1
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stats:
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length:
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# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
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maxInitialValue: 15.0
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# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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maxThresholdValue: 1.7976931348623157E308
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# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
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minInitialValue: 10.0
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# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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minThresholdValue: 4.9E-324
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# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
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upgradeModifier: 0.175
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# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
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# MULTIPLY_BASE: x + ((x * y) * z),
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# MULTIPLY_TOTAL: x * (y + 1)^z,
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# ADD: x + (y * z).
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#
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# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
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upgradeOperation: MULTIPLY_TOTAL
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cooldown:
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# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
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maxInitialValue: 30.0
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# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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maxThresholdValue: 1.7976931348623157E308
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# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
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minInitialValue: 20.0
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# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
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minThresholdValue: 4.9E-324
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# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
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upgradeModifier: -0.1
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# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
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# MULTIPLY_BASE: x + ((x * y) * z),
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# MULTIPLY_TOTAL: x * (y + 1)^z,
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# ADD: x + (y * z).
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#
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# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
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upgradeOperation: MULTIPLY_TOTAL
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levelingData:
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# Amount of experience required to level up to relic level 1
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initialCost: 100
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# Maximum level of the relic
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maxLevel: 10
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# Increment in experience required for each subsequent level of the relic
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step: 200
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lootData:
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# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
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entries:
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alexscaves:chests/caveman_house: 0.1
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'[\w]+:chests\/[\w_\/]*primordial[\w_\/]*': 0.1
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