INITIAL COMMIT

This commit is contained in:
2025-06-24 18:57:57 -04:00
commit 3a17f8f806
454 changed files with 26946 additions and 0 deletions

View File

@ -0,0 +1,15 @@
{
// Whether models for gloves should be shown in first person
"showFirstPersonGloves": true,
// Whether artifacts should have tooltips explaining their effects
"showTooltips": true,
// Whether mimics can use textures from Lootr or Quark
"useModdedMimicTextures": true,
// Display artifacts on cooldown next to the hotbar
"enableCooldownOverlay": false,
/* Location of the artifact cooldown gui element
Distance from the hotbar measured in pixels
Negative values place the element left of the hotbar
*/
"cooldownOverlayOffset": 10
}

View File

@ -0,0 +1,36 @@
{
// The chance everlasting beef drops when a cow or mooshroom is killed by a player
"everlastingBeefChance": 0.002,
// The chance that a skeleton, zombie or piglin spawns with an artifact equipped
"entityEquipmentChance": 0.001,
// The chance that an artifact generates in suspicious sand or gravel
"archaeologyChance": 0.0625,
// Whether the Kitty Slippers and Bunny Hoppers change the player's hurt sounds
"modifyHurtSounds": true,
"campsite": {
/* How many times a campsite will attempt to generate per chunk
Set this to 0 to prevent campsites from generating
*/
"count": 4,
// The minimum height campsites can spawn at
"minY": -60,
// The maximum height campsites can spawn at
"maxY": 40,
// Probability that a campsite has a mimic instead of a chest
"mimicChance": 0.3,
// Whether to use wooden chests from other mods when generating campsites
"useModdedChests": true,
// Whether campsites can contain blocks that emit light
"allowLightSources": true
},
/* Affects how common artifacts are in chests.
Values above 1 will make artifacts rarer, values between 0 and 1 will make artifacts more common.
Doubling this value will make artifacts approximately twice as hard to find, and vice versa.
To prevent artifacts from appearing as chest loot, set this to 10000.
To disable or change the effects of specific items, the /gamerule command can be used.
A list of available game rules and their effects can be found on the wiki on GitHub:
https://github.com/ochotonida/artifacts/wiki
*/
"artifactRarity": 1.0
}

View File

@ -0,0 +1,40 @@
abilitiesData:
abilities:
catch:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
chance:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 0.2
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 0.1
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.25
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
levelingData:
# Amount of experience required to level up to relic level 1
initialCost: 100
# Maximum level of the relic
maxLevel: 10
# Increment in experience required for each subsequent level of the relic
step: 100
lootData:
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
entries:
'[\w]+:chests\/[\w_\/]*(water|ocean|river|(?<!air)ship|aqua)[\w_\/]*': 0.025
minecraft:chests/buried_treasure: 0.025

View File

@ -0,0 +1,41 @@
abilitiesData:
abilities:
luck:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
chance:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 0.2
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 0.1
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.25
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
levelingData:
# Amount of experience required to level up to relic level 1
initialCost: 100
# Maximum level of the relic
maxLevel: 10
# Increment in experience required for each subsequent level of the relic
step: 100
lootData:
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
entries:
'[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025
minecraft:chests/woodland_mansion: 0.025
'[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025

View File

@ -0,0 +1,67 @@
abilitiesData:
abilities:
drinking:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
speed:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 0.35
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 0.3
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.045
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
nutrition:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 5
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
hunger:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 3.0
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 1.0
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.15
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
levelingData:
# Amount of experience required to level up to relic level 1
initialCost: 100
# Maximum level of the relic
maxLevel: 15
# Increment in experience required for each subsequent level of the relic
step: 100
lootData:
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
entries:
'[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025
minecraft:chests/woodland_mansion: 0.025
'[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025

View File

@ -0,0 +1,67 @@
abilitiesData:
abilities:
drinking:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
speed:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 0.35
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 0.3
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.045
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
nutrition:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 5
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
hunger:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 3.0
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 1.0
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.15
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
levelingData:
# Amount of experience required to level up to relic level 1
initialCost: 100
# Maximum level of the relic
maxLevel: 15
# Increment in experience required for each subsequent level of the relic
step: 100
lootData:
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
entries:
'[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025
minecraft:chests/woodland_mansion: 0.025
'[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025

View File

@ -0,0 +1,59 @@
abilitiesData:
abilities:
invisible:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
threshold:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 0.08
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 0.07
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.03
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
radius:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 3.0
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 8.0
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: -0.05
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
levelingData:
# Amount of experience required to level up to relic level 1
initialCost: 100
# Maximum level of the relic
maxLevel: 10
# Increment in experience required for each subsequent level of the relic
step: 100
lootData:
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
entries:
'[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025
minecraft:chests/woodland_mansion: 0.025
'[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025

View File

@ -0,0 +1,40 @@
abilitiesData:
abilities:
diving:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
duration:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 10.0
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 5.0
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.2
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
levelingData:
# Amount of experience required to level up to relic level 1
initialCost: 100
# Maximum level of the relic
maxLevel: 10
# Increment in experience required for each subsequent level of the relic
step: 100
lootData:
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
entries:
'[\w]+:chests\/[\w_\/]*(water|ocean|river|(?<!air)ship|aqua)[\w_\/]*': 0.025
minecraft:chests/buried_treasure: 0.025

View File

@ -0,0 +1,41 @@
abilitiesData:
abilities:
looting:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
chance:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 0.2
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 0.1
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.25
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
levelingData:
# Amount of experience required to level up to relic level 1
initialCost: 100
# Maximum level of the relic
maxLevel: 10
# Increment in experience required for each subsequent level of the relic
step: 100
lootData:
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
entries:
'[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025
minecraft:chests/woodland_mansion: 0.025
'[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025

View File

@ -0,0 +1,39 @@
abilitiesData:
abilities:
discount:
# Highest level to which the ability can be upgraded
maxLevel: 10
# Relic level at which the ability becomes unlocked
requiredLevel: 0
# Number of leveling points needed to increase the ability level
requiredPoints: 1
stats:
multiplier:
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
maxInitialValue: 20.0
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
maxThresholdValue: 1.7976931348623157E308
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
minInitialValue: 10.0
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
minThresholdValue: 4.9E-324
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
upgradeModifier: 0.3
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
# MULTIPLY_BASE: x + ((x * y) * z),
# MULTIPLY_TOTAL: x * (y + 1)^z,
# ADD: x + (y * z).
#
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
upgradeOperation: MULTIPLY_BASE
levelingData:
# Amount of experience required to level up to relic level 1
initialCost: 100
# Maximum level of the relic
maxLevel: 10
# Increment in experience required for each subsequent level of the relic
step: 100
lootData:
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
entries:
'[\w]+:chests\/[\w_\/]*village[\w_\/]*': 0.025