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Way too much progress in one commit
Signed-off-by: Moonlit Jolteon <moonlit@munebase.dev>
This commit is contained in:
124
task_funcs.py
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124
task_funcs.py
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from javascript import require
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from simple_chalk import chalk
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from time import sleep
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import threading
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pathfinder = require('mineflayer-pathfinder')
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def dig_with_wait(bot, block):
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finished = threading.Event()
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def on_dig_complete(err):
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if err:
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bot.chat("Failed to dig block!")
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else:
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bot.chat("Successfully dug block!")
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finished.set() # Unblock the thread
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bot.dig(block, on_dig_complete)
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finished.wait() # Block until the dig operation completes
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def collect_wood(bot_obj, quantity):
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bot = bot_obj.bot
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def process_found_wood(err, blockPoints):
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if err:
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bot.chat("Error finding oak logs!")
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return
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for block in blockPoints:
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bot.chat(f"Found oak log at {block.position}")
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pos = block.position
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bot.pathfinder.goto(pathfinder.goals.GoalNear(pos.x, pos.y, pos.z), lambda: dig_with_wait(bot, block))
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sleep(5)
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bot_obj.log(chalk.magenta(f"Collecting {quantity} oak wood..."))
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bot.findBlock({
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"point": bot.entity.position,
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"matching": bot.registry.blocksByName["oak_log"].id
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}, process_found_wood)
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def print_inventory(bot_obj):
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bot = bot_obj.bot
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inv = list(bot.inventory.items())
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bot.chat("My inventory contains [")
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for i in range(len(inv)):
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bot.chat(f"Item {i+1}: {inv[i].displayName} x{inv[i].count}")
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bot.chat("]")
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def place_crafting_table(bot_obj):
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bot = bot_obj.bot
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# Check if the bot has a crafting table in its inventory
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crafting_table_id = bot.registry.itemsByName["crafting_table"].id
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crafting_table_count = bot.inventory.count(crafting_table_id)
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if crafting_table_count > 0:
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# Get the bot's current position
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pos = bot.entity.position
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# Define the position directly below the bot (y - 1)
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target_pos = {'x': pos.x, 'y': pos.y - 1, 'z': pos.z}
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# Get the block at the target position
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target_block = bot.world.getBlock(target_pos)
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# If the block below is empty (not a solid block), place the crafting table
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if target_block and target_block.name == 'air':
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# Place the crafting table at the target position
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bot.placeBlock(target_pos, bot.registry.itemsByName["crafting_table"], None, lambda err: place_callback(err, bot))
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else:
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bot.chat("Cannot place crafting table, position is blocked.")
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else:
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bot.chat("No crafting table in inventory to place.")
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def craft_item(bot_obj, item_name, quantity=1):
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bot = bot_obj.bot
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def on_craft_complete(err):
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if err:
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bot.chat(f"Failed to craft {item_name}: {err}")
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else:
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bot.chat(f"Successfully crafted {quantity} {item_name}(s).")
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try:
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try:
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# Get the item details from the bot's registry
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item = bot.registry.itemsByName[item_name]
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item_id = item.id
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bot.chat(f"Attempting to craft {item.displayName} with ID {item_id}...")
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except KeyError:
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bot.chat(f"Unknown item: {item_name}.")
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return
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recipe = bot.recipesFor(item_id, None, quantity, bot.inventory)
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if len(list(recipe)) < 1:
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bot.chat(f"No available recipe for {item_name} with the items I have.")
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return
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# Check if a crafting table is required
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if recipe[0].requiresTable and not bot.inventory.count(bot.registry.itemsByName["crafting_table"].id):
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bot.chat(f"Crafting {item_name} requires a crafting table. I don't have one.")
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return
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# Start crafting
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bot.craft(recipe[0], quantity, None, on_craft_complete)
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bot.chat(f"Successfully crafted {item.displayName}")
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except Exception as e:
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bot.chat(f"Error during crafting: {str(e)}")
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def come(bot_obj, sender):
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bot = bot_obj.bot
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sleep(1)
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player = bot.players[sender]
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bot_obj.log(chalk.magenta(f"Target {player.username}"))
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target = player.entity
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if not target:
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bot_obj.chat(f"I don't see you {player.username}!")
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return
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pos = target.position
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movements = pathfinder.Movements(bot)
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movements.canDig = False
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bot.pathfinder.setMovements(movements)
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bot.pathfinder.setGoal(pathfinder.goals.GoalNear(pos.x, pos.y, pos.z, 2))
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