Files

13 lines
257 B
GDScript

extends Node2D
@onready var world: CanvasGroup = $CanvasGroup
@onready var player: CharacterBody2D = $Player
func _process(delta: float) -> void:
world.position.x -= player.ground_speed.x * delta
if world.position.x < -2000:
world.position.x = 0