Basic test level added using free assets

Signed-off-by: Moonlit Jolteon <moonlit@munebase.dev>
This commit is contained in:
2025-02-14 13:21:21 -05:00
commit 8332b30d4f
127 changed files with 2021 additions and 0 deletions

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Characters/player.gd Normal file
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extends CharacterBody2D
@export var speed: float = 200.0
@export var jump_velocity: float = -150.0
@export var double_jump_velocity: float = -150.0
var has_double_jumped: bool = false
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
else:
has_double_jumped = false
# Handle jump.
if Input.is_action_just_pressed("jump"):
if is_on_floor():
velocity.y = jump_velocity
elif not has_double_jumped:
velocity.y = double_jump_velocity;
has_double_jumped = true
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("left", "right")
if direction:
velocity.x = direction * speed
else:
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()

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Characters/player.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://4qv7ygwuks70"]
[ext_resource type="Texture2D" uid="uid://ce5lrej8gpo3i" path="res://Art/Character/Idle/Idle-Sheet.png" id="1_caaw0"]
[ext_resource type="Script" path="res://Characters/player.gd" id="1_mhe8q"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4mr7i"]
radius = 8.0
height = 44.0
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_mhe8q")
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("1_caaw0")
hframes = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 2)
shape = SubResource("CapsuleShape2D_4mr7i")