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Changed movement to scroll level instead of player, test level now loops. Player also now has weight based inertia
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12
Levels/test_level.gd
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12
Levels/test_level.gd
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extends Node2D
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@onready var world: CanvasGroup = $CanvasGroup
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@onready var player: CharacterBody2D = $Player
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func _process(delta: float) -> void:
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world.position.x -= player.ground_speed.x * delta
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if world.position.x < -2000:
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world.position.x = 0
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