entirely rework event handling take 4
This commit is contained in:
10
handlers.lua
10
handlers.lua
@ -40,7 +40,7 @@ end
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function handlers.handleDefaultClick(eventType, side, x, y)
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-- Default handler that returns click coordinates
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-- This has the lowest priority, so other handlers can intercept first
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return {x = x, y = y}
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return { x = x, y = y }
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end
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---------------------------------------------
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@ -110,6 +110,9 @@ function handlers.handlePasswordInput()
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-- Unregister the password handler
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events.clearHandlers("monitor_touch")
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-- Re-register connection handlers after password entry completes
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handlers.setupConnectionHandlers()
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-- Send password attempt
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utils.sendPasswordAttempt(password)
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@ -190,7 +193,6 @@ end
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function handlers.setupConnectionHandlers()
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-- Clear any existing handlers
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events.clearHandlers()
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-- Register all handlers with their priorities
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events.registerHandler("monitor_touch", handlers.handleDisconnectButton, events.PRIORITY.DISCONNECT_BUTTON)
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events.registerHandler("monitor_touch", handlers.handleDefaultClick, events.PRIORITY.DEFAULT) -- Lowest priority - returns coordinates
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@ -198,4 +200,6 @@ function handlers.setupConnectionHandlers()
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events.registerHandler("stargate_reconstructing_entity", handlers.handleEntityRead, events.PRIORITY.ENTITY_READ)
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events.registerHandler("stargate_disconnected", handlers.handleDisconnect, events.PRIORITY.DISCONNECT_CHECK)
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events.registerHandler("stargate_message_received", handlers.handleMessage, events.PRIORITY.MESSAGE)
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endreturn handlers
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end
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return handlers
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13
startup.lua
13
startup.lua
@ -85,7 +85,6 @@ end
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local function GetClick()
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mon.setTextScale(1)
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handlers.setupConnectionHandlers()
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local result, eventType, eventData = events.pullEvent("monitor_touch")
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-- eventData is {eventType, side, x, y}
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@ -100,14 +99,12 @@ local function GetClick()
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end
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local function GetActivation()
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handlers.setupConnectionHandlers()
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local result = events.pullEvent("stargate_incoming_wormhole")
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return 1
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end
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local function ParaDisconnect()
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-- Now handled by event system with priority
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handlers.setupConnectionHandlers()
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while true do
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local result = events.pullEvent("monitor_touch")
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if result == "disconnect" then
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@ -118,13 +115,11 @@ end
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local function EntityRead()
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sleep(0.1)
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handlers.setupConnectionHandlers()
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local result = events.pullEvent("stargate_reconstructing_entity")
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return 1
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end
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local function DisconnectCheck()
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handlers.setupConnectionHandlers()
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local result = events.pullEvent("stargate_disconnected")
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return 2
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end
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@ -135,7 +130,6 @@ local function Paratimeout()
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end
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local function GetMessage()
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handlers.setupConnectionHandlers()
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local result = events.pullEvent("stargate_message_received")
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return 1
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end
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@ -252,6 +246,9 @@ end
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local function handleIncomingWormhole()
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local state = getState()
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-- Setup event handlers for this connection
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handlers.setupConnectionHandlers()
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mon.setBackgroundColor(colors.black)
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mon.clear()
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mon.setBackgroundColor(colors.red)
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@ -498,6 +495,10 @@ end
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local function handleOutgoingDial()
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local state = getState()
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-- Setup event handlers for this connection
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handlers.setupConnectionHandlers()
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totalstate = true
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local PDO = 0
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PDO = parallel.waitForAny(selectCategory, Paratimeout)
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