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222
display.lua
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222
display.lua
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--[[
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Display Functions
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Handles all monitor/screen drawing operations
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]]
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local display = {}
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-- Will be set by startup.lua
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local mon
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local config
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local addresses
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local utils
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-- State variables
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local buttonXY = {}
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local computerAddresses = {}
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local computerNames = {}
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local x, y = 0, 0
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function display.init(monitor, cfg, addr, utilsModule)
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mon = monitor
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config = cfg
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addresses = addr
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utils = utilsModule
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end
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function display.getButtonData()
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return buttonXY, computerAddresses, computerNames
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end
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function display.clearButtonData()
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buttonXY = {}
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computerAddresses = {}
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computerNames = {}
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end
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---------------------------------------------
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-- DRAWING FUNCTIONS
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---------------------------------------------
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function display.drawIrisStatus()
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mon.setCursorPos(1, 19)
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mon.setBackgroundColor(colors.black)
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local irisState = utils.getIrisState()
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if irisState == "OPEN" then
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mon.setTextColor(colors.green)
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elseif irisState == "CLOSED" then
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mon.setTextColor(colors.red)
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else
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mon.setTextColor(colors.gray)
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end
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mon.write("IRIS: " .. irisState .. " ")
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mon.setTextColor(colors.white)
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if irisState == "MOVING" then
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sleep(0.1)
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display.drawIrisStatus()
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end
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end
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function display.screenWrite(list, fcount, fy)
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for i = 1, #list do
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local x1, x2 = 0, 0
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if fcount == 0 then
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x = 2
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fcount = 1
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elseif fcount == 1 then
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x = 11
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fcount = 2
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else
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x = 20
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fcount = 0
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fy = fy + 2
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end
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mon.setCursorPos(x, fy)
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mon.write(list[i][1])
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x1 = x
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x2 = x + 7
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table.insert(buttonXY, { x1, x2, fy })
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table.insert(computerNames, list[i][1])
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table.insert(computerAddresses, list[i][2])
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end
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local oldterm = term.redirect(mon)
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paintutils.drawFilledBox(23, 17, 28, 19, colors.red)
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mon.setCursorPos(24, 18)
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mon.write("Back")
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term.redirect(oldterm)
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return fcount, fy
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end
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function display.selectionTabs()
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mon.setBackgroundColor(colors.black)
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mon.clear()
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local oldterm = term.redirect(mon)
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if #addresses.MainGates ~= 0 then
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paintutils.drawFilledBox(2, 2, 13, 6, colors.purple)
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mon.setCursorPos(4, 4)
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mon.setBackgroundColor(colors.purple)
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mon.write("Main Gates")
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end
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if #addresses.playerGates ~= 0 then
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paintutils.drawFilledBox(16, 2, 27, 6, colors.green)
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mon.setCursorPos(18, 4)
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mon.setBackgroundColor(colors.green)
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mon.write("Player")
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mon.setCursorPos(18, 5)
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mon.write("Base gates")
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end
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if (#addresses.hazardGates ~= 0) and (config.canAccessHazardGates == true) then
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paintutils.drawFilledBox(2, 8, 13, 12, colors.red)
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mon.setCursorPos(4, 9)
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mon.setBackgroundColor(colors.red)
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mon.write("Hazard")
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mon.setCursorPos(4, 11)
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mon.write("gates")
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end
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paintutils.drawFilledBox(23, 17, 28, 19, colors.red)
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mon.setCursorPos(24, 18)
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mon.write("Back")
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display.drawIrisStatus()
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term.redirect(oldterm)
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end
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function display.showIncoming(addressString, allowed, reason)
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mon.setBackgroundColor(colors.black)
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mon.clear()
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if allowed then
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mon.setBackgroundColor(colors.green)
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mon.setTextScale(1)
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mon.setCursorPos(1, 2)
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mon.write("INCOMING - AUTHORIZED")
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else
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mon.setBackgroundColor(colors.red)
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mon.setTextScale(1)
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mon.setCursorPos(1, 2)
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mon.write("INCOMING - UNAUTHORIZED")
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mon.setCursorPos(1, 4)
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mon.write(reason)
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end
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mon.setCursorPos(1, 6)
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mon.setBackgroundColor(colors.black)
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mon.write("Address:\n" .. addressString)
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end
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function display.showEntity(entityType, entityName, allowed)
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mon.setTextScale(1)
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mon.setCursorPos(1, 10)
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mon.write("Type: " .. entityType)
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mon.setCursorPos(1, 12)
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mon.write("Name: " .. entityName)
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if not allowed then
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mon.setCursorPos(1, 14)
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mon.setTextColor(colors.red)
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mon.write("IRIS IMPACT!")
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mon.setTextColor(colors.white)
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end
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end
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function display.showDialing(chevron, symbol, gateType)
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mon.setBackgroundColor(colors.black)
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mon.clear()
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mon.setBackgroundColor(colors.red)
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mon.setTextScale(2)
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mon.setCursorPos(2, 3)
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mon.write("DIALING GATE")
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mon.setCursorPos(4, 5)
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mon.write("CHEVERON")
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mon.setCursorPos(7, 7)
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mon.setBackgroundColor(colors.black)
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mon.write(chevron)
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mon.setBackgroundColor(colors.red)
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if symbol ~= 0 then
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mon.setCursorPos(4, 9)
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mon.write("ENGAGED")
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else
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mon.setCursorPos(5, 9)
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mon.setBackgroundColor(colors.green)
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mon.write("LOCKED")
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end
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end
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function display.showConnected(destName, destAddr)
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mon.setBackgroundColor(colors.green)
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mon.clear()
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mon.setTextScale(1)
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mon.setCursorPos(6, 5)
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mon.write(destName)
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mon.setCursorPos(3, 10)
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for i = 1, #destAddr do
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mon.write(destAddr[i])
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mon.write(" ")
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end
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display.drawIrisStatus()
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end
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function display.showMainMenu()
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mon.setTextScale(1)
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mon.setBackgroundColor(colors.black)
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mon.clear()
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mon.setCursorPos(9, 1)
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mon.setBackgroundColor(colors.red)
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mon.write("press to start")
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display.drawIrisStatus()
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end
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return display
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